after my account's been deleted for inactivity, i don't really care bc i am in fact inactive there, i tried to start over. only to find that, imo, Howrse has finally upgraded itself out of being playable - i don't know what other features they've changed but that tutorial is the most obnoxious dang thing ever.
i just find it mildly hilarious how many games there are that, upon losing some market, begin to upgrade and release expansions so much that they actually kill off their own player base. over-compensating with constant expansions was a huge marker of the decline of Everquest, the literal mother of all fantasy MMOs. now a lot of people have never even heard of it - many players left EQ for more stable games. Some went to DAoC, but ultimately that game was killed out by WoW's release. then WoW pushed a tad too far with their expansions, doing away with most of the original game, and a great chunk of their users left them. they compensated with yet another poorly-placed expansion, and even more quit. supposedly the expansion after those two made up for it a little, but do you see where i'm going here. overcompensation through excessive updating and expansions can and has brought down games with incredible player-bases, some starting off with thousands to millions of players and being reduced to mere hundreds - and yet the mistake keeps being repeated through games of all genres, download or forum. apparently some companies still haven't caught on to moderate their releases.



































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