нer wrote:
No. That's creating forms ... I mean critiquing already made forms.
She diiiiiid. Her list was interesting -wink-
But I though Kiro and Smamm critiqued already made ones o.o
Now I'm confused o.o what'd she change to?!
нer wrote:
No. That's creating forms ... I mean critiquing already made forms.
She diiiiiid. Her list was interesting -wink-
Ɔᴇʀᴛᴀɪɴ Ɖᴀʀᴋ Ƭʜɪɴɢs wrote:нer wrote:
STALKER POSTS. I can always add a character critique thingy to the whatchamacallit. The link fanged gave. [i think it's sad when you can't remember the name of your club ... :c ] Would you Guys be interested in that? If not, ignore meh. c:
I thought we already had a few users who were doing that? o.o
What what. Fanged, did you change your username? o.O












Zmija wrote:GUYSSSSSSS! I had this dream last night and I fell in love with it.
It kind of branched off of playing a TON of Guild Wars 2, but it's basically about a group who each have their own (literal) spirit animals. The animals would be a big part of the plot which I've yet to figure out, but I was going to restrict it to only one of each animal so if you saw someone with a canine, you couldn't have a canine. Another restriction would be no ordinary, cliche spirit animals, ex. wolf, bear, snow leopard, etc. You'd have to think OUTSIDE of the box and think of a spirit that would be different yet still.. intimidating/sleek/whatever.
Anyways. Would anyone be even SLIGHTLY interested in helping me think of a line or anything of the sort? :3












Artesian wrote:Dialogue is kinda unavoidably short. Either it's filled with fluff, or you're talking over someone. *shrug* Putting in nonverbal bits of the dialogue (shifting uncomfortably, eyes flicking around, nervous smiles) can improve it, as can short mental digressions about what your character is thinking at that time can help.

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