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Re: The Semi-Literate+ Roleplayer's Club

Postby rose; » Tue Oct 09, 2012 2:04 pm

нer wrote:
      No. That's creating forms ... I mean critiquing already made forms.

      She diiiiiid. Her list was interesting -wink-


But I though Kiro and Smamm critiqued already made ones o.o
Now I'm confused o.o what'd she change to?!
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Re: The Semi-Literate+ Roleplayer's Club

Postby city; » Tue Oct 09, 2012 3:30 pm

      they do?! [this is just sad now.]
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Re: The Semi-Literate+ Roleplayer's Club

Postby crescent + cheep » Tue Oct 09, 2012 7:07 pm

Ɔᴇʀᴛᴀɪɴ Ɖᴀʀᴋ Ƭʜɪɴɢs wrote:
нer wrote:
      STALKER POSTS. I can always add a character critique thingy to the whatchamacallit. The link fanged gave. [i think it's sad when you can't remember the name of your club ... :c ] Would you Guys be interested in that? If not, ignore meh. c:


I thought we already had a few users who were doing that? o.o
What what. Fanged, did you change your username? o.O


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Hey there! I've changed my username!
Old username: Fanged
Member Number: Fanged
New Username: mercy.

Yeah, sorry burning D: I thought you knew.
but how would you know?
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Re: The Semi-Literate+ Roleplayer's Club

Postby abandoned. » Wed Oct 10, 2012 12:10 am

Lol mercy is Fanged Rosie ^^

PIE WANTS TO SEE THE INTERESTING LIST!

Lol we are sad that we don't know what smamm and Kiro do xD

It's Illiterate to Literate RP school, citeh. XD

I fail at critiquing. I'll like point out the mistakes in grammar, punctuation, spelling, etc...but the rest? Hah no. ;n;
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Re: The Semi-Literate+ Roleplayer's Club

Postby city; » Wed Oct 10, 2012 12:58 am

      0.0 Well I knew that ...

      c: Same here. I can tell you what I see wrong, but I don't do word for word critiques. Go to another user in like, Inklings for that. -.-
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Re: The Semi-Literate+ Roleplayer's Club

Postby ossa di cervo » Wed Oct 10, 2012 4:58 am

GUYSSSSSSS! I had this dream last night and I fell in love with it.

It kind of branched off of playing a TON of Guild Wars 2, but it's basically about a group who each have their own (literal) spirit animals. The animals would be a big part of the plot which I've yet to figure out, but I was going to restrict it to only one of each animal so if you saw someone with a canine, you couldn't have a canine. Another restriction would be no ordinary, cliche spirit animals, ex. wolf, bear, snow leopard, etc. You'd have to think OUTSIDE of the box and think of a spirit that would be different yet still.. intimidating/sleek/whatever.

Anyways. Would anyone be even SLIGHTLY interested in helping me think of a line or anything of the sort? :3
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Re: The Semi-Literate+ Roleplayer's Club

Postby R0be0 » Wed Oct 10, 2012 5:10 am

Zmija wrote:GUYSSSSSSS! I had this dream last night and I fell in love with it.

It kind of branched off of playing a TON of Guild Wars 2, but it's basically about a group who each have their own (literal) spirit animals. The animals would be a big part of the plot which I've yet to figure out, but I was going to restrict it to only one of each animal so if you saw someone with a canine, you couldn't have a canine. Another restriction would be no ordinary, cliche spirit animals, ex. wolf, bear, snow leopard, etc. You'd have to think OUTSIDE of the box and think of a spirit that would be different yet still.. intimidating/sleek/whatever.

Anyways. Would anyone be even SLIGHTLY interested in helping me think of a line or anything of the sort? :3


I would be interested in helping you out.
I've sworn off doing public roleplays but that doesn't mean I wouldn't like to help shape out a plot for one. c:
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Re: The Semi-Literate+ Roleplayer's Club

Postby crescent + cheep » Wed Oct 10, 2012 8:03 am

Has anyone got a few tricks for roleplaying dialogué?
Mainly beacsue I find my´´posts decreasing i´n´size and quality when doing dialogue.
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Re: The Semi-Literate+ Roleplayer's Club

Postby Artesian » Wed Oct 10, 2012 8:19 am

Dialogue is kinda unavoidably short. Either it's filled with fluff, or you're talking over someone. *shrug* Putting in nonverbal bits of the dialogue (shifting uncomfortably, eyes flicking around, nervous smiles) can improve it, as can short mental digressions about what your character is thinking at that time can help.
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Re: The Semi-Literate+ Roleplayer's Club

Postby abandoned. » Wed Oct 10, 2012 8:22 am

Artesian wrote:Dialogue is kinda unavoidably short. Either it's filled with fluff, or you're talking over someone. *shrug* Putting in nonverbal bits of the dialogue (shifting uncomfortably, eyes flicking around, nervous smiles) can improve it, as can short mental digressions about what your character is thinking at that time can help.


That's honestly what I do. I have their mind wander a little bit, before they come back ono
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AFFLICTION;
something that causes pain or suffering

hey there! i'm abandoned. you might see me more commonly
referred to as 'pie' though. i adore rping, writing and reading.
however, i do not actively rp here anymore. i am on AS, under
the username forlorn. if you want to rp, shoot me a pm!
or even just to chat, i love meeting new people.

┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛


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