Wizards tend to only carry things that are important to them in some manner.

Realm Key (on upper front leg) - used to see into different realms
Celestial Piscator (Tied on tail) - used as type of fishing game, a Wizard will use a Piscator to catch the zodiac constellations.
Staff - It is as personal and powerful as a fingerprint or true name.
Satchel (upper back leg)- Satchels are used to conjure magic
Hat - Used for power-focusing
Amulet - Uses depend upon the user
Sash - Sashes have a Knot tied at the end to be able to use "Knot Casting" such as summoning the wind
Realm Key (on upper front leg) - used to see into different realms
Celestial Piscator (Tied on tail) - used as type of fishing game, a Wizard will use a Piscator to catch the zodiac constellations.
Staff - It is as personal and powerful as a fingerprint or true name.
Satchel (upper back leg)- Satchels are used to conjure magic
Hat - Used for power-focusing
Amulet - Uses depend upon the user
Sash - Sashes have a Knot tied at the end to be able to use "Knot Casting" such as summoning the wind







