1 - Angle
When doing a 3/4 perspective, keep in mind that the muzzle will not look like a sideview!! The beginning of the snoutridge (noseridge??) on the face will start near the tear duct/inner corner of the outer eye. The nose itself will show a bit of the other side + same with the mouth! Otherwise, side views are pretty simple.
2 - Jaw Movement
When having a mouth open, also keep in mind that drawing it closed then erasing some bits after drawing an open mouth will look a bit wonky. It makes the jaw look stiff and looks like some of it is missing. Imagine it as if it were...
2.1 - A box!
Or really anything with a hinge. The top part will always stay in place and with accordance to the face, while the jaw lowers! Top of the snoot won't move up or down. And finally, bonus tip!!
3 - Teeth
I see this mistake made often - the canines that come first are actually the lower ones! Common mistake tho and that's okay B) And the smaller upper teeth won't really be shown unless the view is from a lower point (where you could see the upper teeth), if the character is snarling, or if the character has their mouth wide open. Lil bit open? No small upper teeth really show, but lower ones do!
Things to keep in mind
Reference pictures are your best friend! Google is a VERY helpful tool when it comes to this kind of thing. Don't feel ashamed to look up a reference photo related to something you're drawing! It helps a LOT. I also recommend looking at canine skulls if you wish to go a little more realistic route. Once you know the rules of the anatomy, you can figure out how to bend those rules in juuuust the right way!
And, if you can, imagine things in a 3D space. That helps me quite a bit (hence the box analogy above), but not everyone can do that, and that's okay! Like I said, reference pics are your best pals forever no matter what.
I hope this helps, even if just a little!!! <3





