{-|Apocolypti|Semi Literate|Accepting|-}

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{-|Apocolypti|Semi Literate|Accepting|-}

Postby the murph » Sat Dec 31, 2011 12:12 pm

{-Apocolypti-}

--The End is Near--
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Rules
1.) Forum Rules
2.) 3 Characters Per Username
3.) 4 Sentence Minimum
4.) Keep it PG-13
5.) N0 Ch2tsp3ak or sp@zz
6.) Respect all Members

Warning: This role play is based off the end of the world, and contains mild violence and language. If you are uncomfortable with talking about and/or role playing death, this is not the right RP for you. This isn't a little romantic comedy. It's serious, and only serious and mature users should think about joining. Thank you.
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Introduction
The end is near, they said. There is not much time left for humanity. Everyone scorned their words, claiming insanity held them. But they were right. But, they were wrong as well. The end was closer than they thought. It was knocking on humanity's door, and it wasn't about to leave. As quickly as it came, it was over: war, disease, drought, famine. All that was left was the shell of a once great race; the ruins of a golden age. Only the stronge survived, but some of them wished they had died as well. The ones who had died were the lucky ones.
No one was about to imagine the hell that came to the survivers after the end of the world.

Information
This is an Apocolyptic Role Play based around the survivors after the world ended. There is not much food, and even less clean water. Most water and food has been contaminated by radiation, and almost all shelter has been destroyed. But in the ruins there are embers of hope. As time has progressed after the end, medicines and foods and ways of unconaminating water have been found. New creatures have risen from the remains of old. There is a chance for the survivors yet.

This RP was inspired by the book 'The Eleventh Plague' and a video game called 'The Fallout'. Neither I know much about, but the concept of both have helped with the creation of this RP.
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Rankings and Jobs
Scavenger: Scavengers are the lowest link in the new world. They scavenge for food and clean water, sometimes trading what they have found with Merchants. Scavengers or 'rouges' use what they have to survive, and would kill to protect what little they have.
Slavers: Slavers are men and women who hunt orphans and scavengers to sell or trade for food and water. They will even kidnap merchant children to sell.
The Orphans: The Orphans are children who wander and are part of no colony or city. Kind of like scavengers, but these young kids and teenagers have no protection from radiation and are distrustful. They do not know how to use weapons.
Merchants: Merchants are travelers who trade what they collect for things they need. They travel anywhere they can and will trade whatever they find.
Second Class Healers: The 'modern' doctors. These are scientists and doctors who work on helping the injured and sick.
Hunters: Hunters are the usual antisocial people who will do the dirty work for any colony or person. Most have gone rouge and will attack slaver camps or bands of merchants.
Gunners: Gunners are first class warriors and assassins. They have a trusty weapon by their side at all times, and can be known to carry more amunition than they need.
Herders: These are the animal friendly folk who are willing to experiment with and get to know the new animals in the new world.
Herbers: Herbers are the slang words used to describe the people who live in the colonies and cities.
Missionaries: Those who still believe in the gods and spirits of the old world. They will sometimes travel with merchants to spread their knowledge, and many can tell stories of how the world used to be.

Colonies and Cities
The Second Hand Colony: The colony taking up the entire Northern border with what used to be Canada, and stretches down to meet the Desert/Wasteland in the center. Mostly made of mountains and forests, this is the biggest colony, and is probably the most uncharted and wild one.
The Sea Colony: The colony by the sea, taking up the North Eastern part of the past USA. Because of bombings and radiation lakes and ponds pocket the land from impacts. The ocean is full of contaminated water, but some of the water inland is safe to drink.
The Forest Colony: Located on the Western side of what used to be America, this colony owns the states that were once California, Washington, Idaho, and Oregon. This colony is big on taking care of animals, and growing food.
The Desert/Wasteland Colony: This colony is located in the Central and Western parts of the past USA, owning most of the mountains and the great plains. In this area there is hardly enough water and food, and the big desert sun and barren landscape make it the perfect radiation zone. All who live here must own some sort of radiation protection gear.
Swamp City: Located on the edge of the Desert Colony, Swamp City is around where Mississippi used to be. Probably one of the tougher towns in the new world, and also the biggest. This is were most of the central alliances are set up.
Calligar City: Calligar City is located on the Desert and Second Hand border. The second biggest city after Swamp City, this town is set on trade from the Merchants who came across the desert and the hunters and herders from the mountains and forests.
Mongomery: Mongomery is a city in the Eastern part of the new world, up into Sea Colony territory, but still close enough to the Desert Colony to get some extra radiation. This small town is set up on alliances, and is a cross point to all cities in the West from the Sea Colony.
Darshville: Located in the Sea Colony, the biggest city in that colony. This town specializes with doctors and scientists who want to help find a way to make contaminated water safe to drink.
Tailsen: Located on the Forest and Second Hand colony border, this is a small city usual taken up by merchants, missionaries, and hunters who want to make their way through the Desert to Swamp or Calligar city, and into the Sea Colony.
Commeron: Located in what used to be Arizona, this is a herding and travel town in Desert Colony territory. Many merchants cross from this town to Calligar or Swamp City. If you want to make it across the desert alive, you'd want to stop here on your way through. The Colorado river, altered in its path by bombings, runs a few miles away from the city, and is so far clear of conamination.
Arthvul: Located on the Sea and Second Hand colony border, this town specializes in lakes and caves. Most missionaries are stationed around this area, along with hunters and gunners, and a few stray doctors and scientists. Unofficialy, this has been self-proclaimed the capital of the new world.

Groups and Alliances
The Healers of the Angel: Made up of healers, missionaries, and herbers
The Sons of the Apocolypse: Made up of Gunners, Hunters, Scavengers, and Slavers
The Slavers: Made up of slavers
The Angel's Society: Made up of missionaries and healers

Animals
Hunting Dogs: Look like mutated wolves
Byhrim: Look like a cross between a bison and a cow
Chibree: Animals that look like horses but can have body parts like that of a cat or dog
Kysalk: A type of alligator looking reptile that can swim and walk on land
Shinar: An animal that looks like a house cat, but has reptile like mutations
Camriq: A type of bird that resembles a bat but with feathered wings
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Forms
Code: Select all
Username:
Name: (First Middle Last)
Gender:
Age: (12-27)
Nickname:
Personality: (3 sentences minimum)
History: (3 sentences minimum)
Description: (3 sentences minimum)
Rank:
Home Colony:
Weapon: (Gun, Hunting knife etc.)
Other:

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Members
|Name|Gender|Age|Rank|Colony|Nickname|Weapon|User|

|Joseph Alexander Taskeri|Male|23|Missionary|Second Hand|Jayrin,Jay,Jared|Rifle|Blind Prophet|
|Atrec Damir Shirleton|Male|19|Scavenger|Mongomery|Artec,Damir|Hunting Knife|Blind Prophet|
|William Allen Turner|Male|25|Merchant|Tailsen|Liam|Crowbar|nightiff;|

|Kasrrin Annabelle Magerine|Female|15|Orphan|Desert/Wasteland|Kasri,Anna|None|Blind Prophet|
|Talasyn Baggans|Female|17|Herder|Forest|Tal,Tala,Talon|Knife|EgyptianArcane|
|Seraphina Lynn Knights|Female|18|Hunter|Swamp|Sera|Knife|Mosica|
|Aleu Ember Worth|Female|18|Scavenger|Tailsen|Aleu|Knife|Winter|
Last edited by the murph on Sun Jan 01, 2012 8:06 am, edited 8 times in total.
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Re: {-|Apocolypti|Semi Literate|Accepting|-}

Postby the murph » Sat Dec 31, 2011 1:25 pm

    Username: Blind Prophet
    Name: Atrec Damir Shirleton
    Gender: Male
    Age: 19
    Nickname: Atec, Damir
    Personality: Atrec is an antisocial person who just wants to be left alone. He isn't very trusting, and would much rather slit someone's throat then have a nice conversation with them. Even as distrusting as he is, there are a few that can break his barriers and get to the true Artec inside. He always has his guard up, and is quick to question someone's motives with his sharp mouth when he isn't being silent and unresponsive.
    History: Artec was born in one of the worse cities, and grew up knowing what the price of living was. He grew up an orphan, but was quick to choose the path of a scavenger when he was old enough. Artec grew up independent, and wanted his life style to keep that as its base. As a scavenger he quickly gave into a violent manner, matching his solitary personality, making him a dangerous opponet and a great friend.
    Description: Artec has light skin, but because he is always out in the radiation and sunlight it has gone a deep tan. And even though he grew up in the slums of the new world, he has the looks of a better off person, with sandy brown hair and dark green eyes. His clothing is thick and layered to protect himself from radiation and sunlight as well as enemy attacks. A thick bandana is tied around the lower have off his face to keep from breathing toxic fumes instead of a gas mask, and his knife is in a leather seath at his waist.
    Rank: Scavenger
    Home Colony: Mongomery
    Weapon: Hunting Knife
    Other:

    Name: Kasrrin Annabelle Magerine
    Gender: Female
    Age: 15
    Nickname: Kasri, Anna
    Personality: Kasri is a charming, kind girl, at least thats what she wants everyone to believe. Behind her sweet looks and kind eyes is a violent, tricky girl who can seemingly be afraid of nothing. Quick minded and nimble, she has learned to outpace and out think her opponets who expected her to be just another pretty face. Even though, this facade is just a mask hiding the real, swett girl inside.
    History: Kasri learned at an early age how to take care of and defend herself. Living as an orphan in the desert region of her colony made her become a strong and mature girl at a young age. As a child she was quick to steal, cheat, and lie and earned herself a reputation as a distrusting little varmint. This too effected how she grew, and has made her a little more mature and serious that expected off her age.
    Description: Kasri is a small and compact girl for her age, though to enables her to be quick and light on her feet. With brown hair and tan skin it would be easy to find her in relation with the desert people of her colony, but her green eyes mark her also from the better off colonies and cities. Kasri, as an orphan, has scavanged several layers of protective clothing, but does not own any weapons or any radation protection gear such as boots and a gas mask.
    Rank: Orphan
    Home Colony: The Desert Colony
    Weapon: N/A
    Other:

    Name: Joseph Alexander Taskeri
    Gender: Male
    Age: 23
    Nickname: Jared, Jay, Jayrin
    Personality: Jayrin has a calm, cool outlook on life and takes his time whenever he can. Even so, at a moment's notice he could turn into a brutal and protective person who wouldn't be afraid to kill a man for making a wrong move. As a claimed 'missionary' he tries to keep peace, and usually accomplishes this motion with the people he meets. He is friendly, somewhat kind person, yet has a darker, harder side he doesn't like to talk about.
    History: Joseph is younger than most missionaries, and is a more violent one. Jayrin's mother died when he was 3, so he was raised by his slaver father who taught him the tricks of the trade. Because of his father's calling, he moved around alot and became dependent on himself for what he needed, not trusting anyone. When he was 18, his Father was killed in a fight against a hunter. For a while Jayrin continued on as a Slaver. After several fights though, one in which he earned the scar over his eye, he decided to move on and become a missionary. It was at this time he took to drinking, while he headed back to Swamp City. When he became a full-fledged missionary though, he quit drinking, but even after he stayed in a dazed/hazed state.
    Description: Though young, Jayrin has an older, gruff look about him that can be both intimidating and nice. He has ruffled black hair that it is unkept, and usually wears just as unkept clothing. Jayrin has bright blue eyes and tan skin, which open to the harmful rays of the sun have made a dark, sandy color. As a past Slaver he has his fair share of scars, but his most evident scar is a long cut over his left eye. When he needs to, he wears radiation protective gear, but he always has a gas mask and his rifle handy.
    Rank: Previous Slaver; Current Missionary
    Home Colony: The Second Hand Colony
    Weapon: Gun
    Other:
Last edited by the murph on Sat Dec 31, 2011 4:03 pm, edited 3 times in total.
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Re: {-|Apocolypti|Semi Literate|Accepting|-}

Postby the murph » Sat Dec 31, 2011 3:29 pm

{Bump}
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Re: {-|Apocolypti|Semi Literate|Accepting|-}

Postby nightiff- » Sat Dec 31, 2011 3:36 pm

Username:
nightiff;
Name: (First Middle Last)
William Allen Turner
Gender:
Male
Age: (12-27)
25
Nickname:
Liam, and hardly ever refers to himself as William.
Personality: (3 sentences minimum)
Liam is a very, almost far too optimistic individual. He's often cheery and a bit odd, talking swiftly and always grinning. However this outwardly happy person is actually covering up his lonely inside. He mourns for his family, the loss of his fiancé and mother due to contaminated water. But he thought that they would want him to go on, to make it through and survive in a brand new world, as scary as it is. And so he does, trying to brighten anyone's day with the quickest witty remarks and sense of humor. There is one thing to keep in mind, though. He is a merchant, and at that, has his way of making a lie so he can get a quick buck or better offer.
History: (3 sentences minimum)
Liam's father died near the start of the end, and he was given the responsibility of caring for her in the chaotic times. It was certainly not easy work. But after the worst of it had passed, he and his mom met up with a few hold good friend - someone Liam had always had an attraction to. And with that, he swore to always keep her safe with him. The proposal was short and to the point, she accepted, simple as that. But it didn't last long. He went out from their rather shabby shelter, acquired some water that he believed was clean. Far from it.
Since his mother and would be wifes death, Liam traveled, and soon decided to take on the role of a merchant - one he didn't mind, but every now and then, he can't help but think about the two he let die, something he believed was his fault and will never forgive himself for.
Description: (3 sentences minimum)
Liam is about 5 foot 7 inches, with deep brown eyes and short sandy blonde hair. His face has a bit of a stubble, that's slightly thicker at his chin. Hes well built with strong arms and a sturdy chest. He usually wears a grungy shirt, dark colored jeans and very worn out black converse. But he has a signature black jacket, one that distinguishes him from any other merchants.
Rank:
Merchant
Home Colony:
Tailsen
Weapon: (Gun, Hunting knife etc.)
Crowbar
Other:
Sorry if there's any mistakes in spelling or something, I'm on my phone and typing is difficult :u
Last edited by nightiff- on Sat Dec 31, 2011 4:19 pm, edited 1 time in total.
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Re: {-|Apocolypti|Semi Literate|Accepting|-}

Postby bellamy. » Sat Dec 31, 2011 4:12 pm


Username:
Winter
Name:
Aleu (A-loo) Ember Worth
Gender:
Female
Age:
18
Nickname:
Aleu. Or make up something yourself.
Personality:
Aleu is highly unsocial. She will snap at you if you snap at her, and will not pick a fight unless to tick her off. She is friendly when she wants to be, and almost always cautious of her surroundings. She is silent at most times, and hardly ever talks to anyone, except for close friends. She has a tenacity to do things even when not told, and this gets her into quite a lot of trouble.
History:
Aleu was born in the city. Her parents were both doctors, and she was twelve when they died. After that, she was sent to an orphanage, which she gladly escaped two years later, surviving in the new world. She barley did, however and faced sickness with no proper clothing. She soon learned how to take care of herself. She still has to scavenge for food, water, and anything else. At the moment, she has no friends, and she lives alone.
Description:
Aleu has light skin, and shoulder length black hair,with a bang to her left side. She has one blue eye, and a right green eye. She wears a black sweatshirt, jeans, hobo gloves, and a blue bandanna tied around her neck.She is about 5'3 and 120 pounds. She usually wears her dark hair in a ponytail, so it's out of the way when she works.
Rank:
Scavenger
Home Colony:
Tailsen
Weapon:
Longbow with Arrows, hunting knife.
Other:
Last edited by bellamy. on Sun Jan 01, 2012 4:17 am, edited 1 time in total.
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Re: {-|Apocolypti|Semi Literate|Accepting|-}

Postby the murph » Sat Dec 31, 2011 4:15 pm

Ɯintɛr wrote:

Username:
Winter
Name:
Aleu (A-loo) Ember Worth
Gender:
Female
Age:
18
Nickname:
Aleu. Or make up something yourself.
Personality:
Aleu is highly unsocial. She will snap at you if you snap at her, and will not pick a fight unless to tick her off. She is friendly when she wants to be, and almost always cautious of her surroundings.
History:
Aleu was born in the city. Her parents were both doctors, and she was twelve when they died. After that, she was sent to an orphanage, which she gladly escaped two years later, surviving in the new world. She barley did, however and faced sickness with no proper clothing. She soon learned how to take care of herself.
Description:
Aleu has light skin, and shoulder length black hair,with a bang to her left side. She has one blue eye, and a right green eye. She wears a black sweatshirt, jeans, hobo gloves, and a blue bandanna tied around her neck.
Rank:
Scavenger
Home Colony:
Tailsen
Weapon:
longbow with arrows, hunting knife.
Other:


Please add more to your forms. ^^ If you need help with something look at my forms or feel free to ask me.
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Re: {-|Apocolypti|Semi Literate|Accepting|-}

Postby nightiff- » Sat Dec 31, 2011 4:20 pm

{ finished, I may add another character later. c: }
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Re: {-|Apocolypti|Semi Literate|Accepting|-}

Postby the murph » Sat Dec 31, 2011 4:26 pm

{Accepted nightiff; ^^}
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Re: {-|Apocolypti|Semi Literate|Accepting|-}

Postby AtticusWeir » Sat Dec 31, 2011 5:31 pm

Username: EgyptianArcane
Name: Talasyn Baggans
Gender: Female
Age: 17
Nickname: Tal, Tala or Talon
Personality: Because of her short stature Talla is also 'short' tempered and very stubborn. (yes, pun intended!) She has a since of urgancy to fend for herself and her mother. Also, because of Talasyn's abusive and desctuctive father, she has a hard time trusting the opposite gender. Few have fully succeded in befriended the young spirit. Don't expect her personality to match her history however, she's a very intelligent young woman and chooses to see the best in people. She'll trust and put her faith in you until you break that trust.
History: Talasyn had a pretty 'normal' childhood. Her mother was a herder like herself. Her father - a tyrrant gunnar. He wanted a son to inherrit his 'profession' of choice, but was gifted a girl. As soon as Talasyn could walk Torsac (her father) had disowned and abused his daughter until she could hold a wepon in her hand. Tyrin (her mother) was enraged by her husbands actions and removed herself and Talasyn far away from Torsac.
Description: Talasyn stands at a proud 5'0" even. Her skin is a beautiful olive color with a slight tan; from enteracting with the animals. And Talla's eyes are usually a dark brown, but they seem to appear lighter in chilly weather. Don't mistake her short starute because she's strong and light on her feet. Her hair is jet black with regular brown highlights.
Rank: Herder
Home Colony: The Forest Colony
Weapon: knife
Other: Talasyn is opposed to experimenting on animals. Her mother finally let the 'man in charge' let Talasyn only take care of and tend to the strange animals in the Forest Colony.
"Boys ever met a true country girl?
I'm talkin' true blue, out in the woods,
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Down to my hood, back in them woods,
We do it different 'round here that's right,
But we sure do it good, and we do it all night.
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To get off the road with trucks and four wheels,
Jump on in, and tell your friends,
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Re: {-|Apocolypti|Semi Literate|Accepting|-}

Postby the murph » Sun Jan 01, 2012 2:21 am

{Accepted. ^^ But, just as a reminder to everyone: this is semi lit. It will be expected that when we begin to roleplay there would be at least 3-5 sentences per post.}
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