Plot
It's modern day, and Dru Anderson has just killed her father who'd been Zombiefied. Before that, she and her father traveld the states, searching for monsters and creatures of the Real World; the world that everyone else turns a blind eye to and doesn't want to see. When her father goes without her on a hunt one night, he returns, but he isn't the same man he was before he left. With decaying fingers, her tears in the house after her. Frightened and not knowing what else to do, Dru unloads a shotgun on him and kills him on the spot. Afterwards, she and a classmate, Graves, hunker down in the back of a Mall, but when a Werewulf shows up trying to kill her - biting Graves instead - she begins to think that her father becoming a Zombie wasn't an accident. Graves turns, but he doesn't fully become a Werewulf. Instead, he is a loup-gouru; all the benefits of being a Wulf without the fur.
Later, while she and Graves use her house as a safe place, she is found by Christophene - a half-human Vampire called a Damphire - and sent off to a Schola, which is a school just for Damphires and Werewulvren. Christophene had been searching for her so to keep her safe, but she has yet to trust him. It doesn't help that she was sent to a Reform Schola, instead of the one he wanted her to go to. Now, with the knowlage that she is a Sevotcha, a rare type of Damphire that hundreds of Vampires search after, and that the King of the Vampires, Sergij, is after her blood, Dru must out-think, outmanuever and outrun any and all creatures that are a possible threat to her excitance.
Will you aid her in this journey or will you also be after her blood?
::Terms::
Real World - Used to describe the world of Vampires, Roach Spirits, Poltregists, Ghosts, Werewulvren, and more. It is a world humans do not see, for they do not want to.
Bloom - This can be for either gender. When a Vampire or Damphire blooms, they reach their full potential and healing/fighting abilities.
Vampire - A walker of the night. Vampires need blood to survive. The blood of a Sevotcha before she "blooms" is powerful enough to let them walk in the sun if they drain her. They don't like Werewulvren, and kill them as much as they can. They also despise Damphire due to the fact that they are half-human.
Werewulf - Not only can one become a Wulf if he/she is bitten, but they can also be born into it. Werewulven are essentialy very agressive and have problems with their tempers. Once a Wulf cares for someone, they become quiet protective and more often than not, possesive.
Damphire - Half-human and half-Vampire, all Damphire are a sixteenth of Vampires, no matter how far back in the family tree the blood runs.
Sevotcha - A female Damphire. They are extreamly rare, dude to the fact that their blood becomes toxic to Vampires once they "bloom".
Aspect - This is when a Vampire or a Damphire lets their "inner beast" out and lets their fangs grow. It takes away energy when used and changes their appearances slightly. Otherwise, they look completly human. The Aspect can also take an animal form when in extreme danger.
Blood-hunger - What a Vampire or Damphire feels when he/she thirsts for blood. It often drives those who are weak to it mad.
Malaika - Hawthorn (a wood which is deadly to Vampires) blades that generally a Sevotcha uses, though males have been taught to use them sometimes.
Broken - A term used for a Werewulf or a Damphire broken to someone's will. Sergij uses this method to gain his followers.
Schola - A place for Werewulven and Damphire to learn to fight Vampires together. Basically, neither race gets along, but here, there is common ground.
The Order - A group of Damphire that lead the Schola's and take care of any Sevotcha they come across.
::People/Creatures::
Dru Anderson - A young girl who recently finds out that she is a Sevotcha. She has what she calls the Sight that is a kind of awarness. Her Aspect takes the form of an Owl.
Graves - A classmate of Dru, he ends up getting bitten by a Wulf and once you're in the Real World, there's no going back. He slowly falls in love with her, but she is oblivious.
Sergij - The King of the Vampires. He is the oldest and strongest among them, thus leads and searches for more Sevotcha to drink from.
Ash - The Broken Wulf that bit Graves. Dru shot him in the jaw with silver at the time and now, the call of Sergij is interfered by it and he seeks her help to change back.
Christopene - A Damphire who rescues Dru time and time again, but she learns that he's Sergij's son! His Aspect takes the form of a fox.
Anna - The second Sevotcha and head of the The Order. She is against Dru. Her Aspect is a cat.
Hiro, Eiza, Kiru, Markus, Luke - The Damphire among the Order. They all strive to serve the Sevotcha.
Leon - One of Dru's escorts. He seems nice and she even says she likes him, but is soon betrayed by him as he literally hands her over to Sergij. His Aspect is that of a tiger-striped cat.
It's modern day, and Dru Anderson has just killed her father who'd been Zombiefied. Before that, she and her father traveld the states, searching for monsters and creatures of the Real World; the world that everyone else turns a blind eye to and doesn't want to see. When her father goes without her on a hunt one night, he returns, but he isn't the same man he was before he left. With decaying fingers, her tears in the house after her. Frightened and not knowing what else to do, Dru unloads a shotgun on him and kills him on the spot. Afterwards, she and a classmate, Graves, hunker down in the back of a Mall, but when a Werewulf shows up trying to kill her - biting Graves instead - she begins to think that her father becoming a Zombie wasn't an accident. Graves turns, but he doesn't fully become a Werewulf. Instead, he is a loup-gouru; all the benefits of being a Wulf without the fur.
Later, while she and Graves use her house as a safe place, she is found by Christophene - a half-human Vampire called a Damphire - and sent off to a Schola, which is a school just for Damphires and Werewulvren. Christophene had been searching for her so to keep her safe, but she has yet to trust him. It doesn't help that she was sent to a Reform Schola, instead of the one he wanted her to go to. Now, with the knowlage that she is a Sevotcha, a rare type of Damphire that hundreds of Vampires search after, and that the King of the Vampires, Sergij, is after her blood, Dru must out-think, outmanuever and outrun any and all creatures that are a possible threat to her excitance.
Will you aid her in this journey or will you also be after her blood?
::Terms::
Real World - Used to describe the world of Vampires, Roach Spirits, Poltregists, Ghosts, Werewulvren, and more. It is a world humans do not see, for they do not want to.
Bloom - This can be for either gender. When a Vampire or Damphire blooms, they reach their full potential and healing/fighting abilities.
Vampire - A walker of the night. Vampires need blood to survive. The blood of a Sevotcha before she "blooms" is powerful enough to let them walk in the sun if they drain her. They don't like Werewulvren, and kill them as much as they can. They also despise Damphire due to the fact that they are half-human.
Werewulf - Not only can one become a Wulf if he/she is bitten, but they can also be born into it. Werewulven are essentialy very agressive and have problems with their tempers. Once a Wulf cares for someone, they become quiet protective and more often than not, possesive.
Damphire - Half-human and half-Vampire, all Damphire are a sixteenth of Vampires, no matter how far back in the family tree the blood runs.
Sevotcha - A female Damphire. They are extreamly rare, dude to the fact that their blood becomes toxic to Vampires once they "bloom".
Aspect - This is when a Vampire or a Damphire lets their "inner beast" out and lets their fangs grow. It takes away energy when used and changes their appearances slightly. Otherwise, they look completly human. The Aspect can also take an animal form when in extreme danger.
Blood-hunger - What a Vampire or Damphire feels when he/she thirsts for blood. It often drives those who are weak to it mad.
Malaika - Hawthorn (a wood which is deadly to Vampires) blades that generally a Sevotcha uses, though males have been taught to use them sometimes.
Broken - A term used for a Werewulf or a Damphire broken to someone's will. Sergij uses this method to gain his followers.
Schola - A place for Werewulven and Damphire to learn to fight Vampires together. Basically, neither race gets along, but here, there is common ground.
The Order - A group of Damphire that lead the Schola's and take care of any Sevotcha they come across.
::People/Creatures::
Dru Anderson - A young girl who recently finds out that she is a Sevotcha. She has what she calls the Sight that is a kind of awarness. Her Aspect takes the form of an Owl.
Graves - A classmate of Dru, he ends up getting bitten by a Wulf and once you're in the Real World, there's no going back. He slowly falls in love with her, but she is oblivious.
Sergij - The King of the Vampires. He is the oldest and strongest among them, thus leads and searches for more Sevotcha to drink from.
Ash - The Broken Wulf that bit Graves. Dru shot him in the jaw with silver at the time and now, the call of Sergij is interfered by it and he seeks her help to change back.
Christopene - A Damphire who rescues Dru time and time again, but she learns that he's Sergij's son! His Aspect takes the form of a fox.
Anna - The second Sevotcha and head of the The Order. She is against Dru. Her Aspect is a cat.
Hiro, Eiza, Kiru, Markus, Luke - The Damphire among the Order. They all strive to serve the Sevotcha.
Leon - One of Dru's escorts. He seems nice and she even says she likes him, but is soon betrayed by him as he literally hands her over to Sergij. His Aspect is that of a tiger-striped cat.
::Humans::
Humans usually turn a blind eye to the Real World, but there are some who call themselves Hunters. These humans train from an early age how to track, identify and kill creatures of the Real World. They mostly hunt creatures that attack humans or cause some sort of disturbance. Thus, they ignore Werewulves and Damphire of a Schola, unless one of them is going after humans.
Humans usually turn a blind eye to the Real World, but there are some who call themselves Hunters. These humans train from an early age how to track, identify and kill creatures of the Real World. They mostly hunt creatures that attack humans or cause some sort of disturbance. Thus, they ignore Werewulves and Damphire of a Schola, unless one of them is going after humans.
::Classes::
Classes are held a night! During the day, the Schola sleeps, due to the fact that Vampires are less likely to do a raid when the sun is up. If there is an attack, a bell is set off and someone must get any and all Sevotcha to their rooms, wether they like it or not.
Aspect Mastery
Sparring/Training
History of Damphire
Control of the Blood-hunger
Tracking
Civics
History of the Werewulvren
Shifting Control
::Rules::
Have fun!

- All of Tess's rules apply!!
- SEMI-LIT
- All Werewulvren and Damphire are MALE in the Scholas'
- Female Wulfs are allowed, but they don't go to a Schola
- If you make a Vampire, then you cannot make a Werewulf and vise versa
- If you make a Damphire, then you can also make a Werewulf, but not a Vampire
- Your charries cannot fall in love with each other!
- Do not kill without permission
- You CAN be NPC Vampires and you can control them, too
- NO powerplaying!
- No Mary Sue's/Gary Sue's
Have fun!
