† h e • † e s † e ∂

Every day, you go through the motions: wake up, get ready, school, go home, homework, friends, sleep. And then there's a day where that cycle is broken, for exactly four days. The fourth day, though, is the day when everything changes.
But the first three days are probably the most life-changing.
Going to school one day, just doing what you do every day, you get taken aside with nine other people in your high school who you've seen around the school and put into a small room. There's all sorts of technology in that room: hi-tech computers, wires, and. . . test tubes. Shot tubes. You're a little weirded out, but since it's a private school you figure that this is just some sort of fancy computer room since of course, private schools have a lot of money. After a moment, a man dressed in a sleek black Italian suit punches in some numbers on a pad, then he opens up a well hidden door. You're pushed inside, as well as the other kids, into a place that looks suspiciously like a lab. The anxiety levels in you and your friends beginning to rise, you are all separated and are tested. You are given any multitude of shots, have yourself hooked up to a brain wave monitor, a pulse monitor, and all different sorts of odd machines you've never even heard of, much less seen. After awhile of this testing, by threat of death you are told not to tell anyone, then sent back to your classes. Going back to your classes, you have not a single idea of what just happened, and you ache from all the shots and painful tests.
The next day, you are subjected to some more tests, most of the same variety, and given many more shots on your back, legs, arms, almost anywhere that has exposed skin.
Going home again that day, you're growing more and more worried about what's going on. Oddly, you have begun developing some new physical talents: you feel as if you could run forever with no pain, are incredibly agile. . . but nothing too out of the ordinary to report.
The next day, you go through the tests that have now become the average thing. But then, at what would normally be the end of the test, you are given some very, very powerful sedatives and are put out.
Waking up after school hours, you are sent home and are told to tell your parents any manner of lies about your late arrival home, anything but what actually happened. So you go home, feeling oddly empowered, and tell your parents whatever you came up with.
However, it isn't that simple.
That evening, you notice that you've begun developing odd things: the ears and tail of an animal, fangs, venom. . . You now have two percent of an animal's DNA. As these things grow, it's excruciatingly painful, ten times more painful than the average growing pain.
Then, the next day, it all goes wrong.
You are spirited away from your parents, your school, your home, everything you know. You are put in a lab and tested on. This lab is in the middle of a desert; you and your "colleagues" guess Australia.
Tested on for days, eventually, you get sick of being called it, being kept in cages, and, most of all, no longer being human. So you break out, loving the instant feeling of freedom. Loose in the Australian outback, with the trials of the desert before you and the pain and testing that made you a mutant freak behind you, you choose survival in the outback. What happens next is up to the attitudes and survival skills of you and your group.
~ ~ ~
Basic Plot:
You were a normal human. At your school, people had been watching you for awhile, choosing you for the tests because of your personality and abilities. Eventually, you have two percent of the DNA of the animal of your choice. { ex. cat, snake, wolf, etc. } Taken to the lab in the desert of Australia, you eventually escape and are forced to survive in the Australian outback. Your life after that is up to you.
~ ~ ~
Rules:
~ All Tess' set role-playing rules.
~ I will not be accepting werewolves/lycans or mermaids.
~ What I say goes. { ex. I can ban you from the r.p. or choose not to accept you. }
~ Please, not too much ooc.
~ Two characters per person. However, if you choose to play two, you must do one male and one female.
~ This is a semi-lit+ r.p. I will not be accepting anyone whose form includes "meet me" for or "doesn't like to talk about it" for history, etc.
~ On that topic, you must be able to post at least a quality paragraph per post, five sentences minimum with writers block. { one paragraph in a semi-lit+ r.p. = ten sentences, of good, descriptive quality. }
~ Still on that topic, absolutely no chatspeak. Your grammar doesn't have to be impeccable, however chatspeak is not acceptable.
~ Will add more if needed/necessary.
© note: this r.p. was inspired by Maximum Ride, by James Patterson, however this idea and any characters that I have are entirely my own.







.jpg)












