Thunder in the air.
The crowd screams, cheers, claps, pounds on the stands with their feet.
But there's nothing in your mind but the track ahead. Four red blockers. For white blockers. One red pivot. One white pivot.
Next to you, one white jammer.
The whistle blows, once!
The pack takes off, forming into a three-wall, just like you practiced.
Two blasts on the whistle.
The crowd's noise dies away for a single moment in your mind.
Then your skates hit the track and you're off like a shot.
Next to you, the white jammer speeds up, slamming into the pack.
They fight her off, and her teams fights you.
But you break through.
Off again, this time racing the white jammer.
She's not far behind.
Lapping the pack you crash through once more.
You're lead jammer- a whistle blows and a referee signals to you as you skate around again.
But here comes the white jammer on your tail.
She's catching up, but to no avail.
You slam through the pack once more and signal with your hands.
Four whistle blows- the jam ends in screams and cheers from the audience!
In less than two minutes, the Slamtown Mafia has taken the lead.
The last jam of the night, and the bout ends in chaos.
The Slamtown Mafia girls steal the Roller Derby Championship out from under the noses of the Tornado Alley Roller Girls.
And they sure as hell aren't happy about it.
The crowd screams, cheers, claps, pounds on the stands with their feet.
But there's nothing in your mind but the track ahead. Four red blockers. For white blockers. One red pivot. One white pivot.
Next to you, one white jammer.
The whistle blows, once!
The pack takes off, forming into a three-wall, just like you practiced.
Two blasts on the whistle.
The crowd's noise dies away for a single moment in your mind.
Then your skates hit the track and you're off like a shot.
Next to you, the white jammer speeds up, slamming into the pack.
They fight her off, and her teams fights you.
But you break through.
Off again, this time racing the white jammer.
She's not far behind.
Lapping the pack you crash through once more.
You're lead jammer- a whistle blows and a referee signals to you as you skate around again.
But here comes the white jammer on your tail.
She's catching up, but to no avail.
You slam through the pack once more and signal with your hands.
Four whistle blows- the jam ends in screams and cheers from the audience!
In less than two minutes, the Slamtown Mafia has taken the lead.
The last jam of the night, and the bout ends in chaos.
The Slamtown Mafia girls steal the Roller Derby Championship out from under the noses of the Tornado Alley Roller Girls.
And they sure as hell aren't happy about it.
Some girls read.
Some girls cook.
Some girls study.
And some girls...
Well, some girls skate.
Some girls cook.
Some girls study.
And some girls...
Well, some girls skate.
Congratulations! I see that you've made it- the tryouts were tough, weren't they? My name's Malice in Wonderland, but you can call me Malice. I'm the coach for the Slamtown Mafia roller team. We kicked ass in the championship last year, but most of our girls were too old to stay in this league. We've had to replace the entire team, so our chances are slimmer. It might mean broken bones, and you'll certainly be covered in bruises, but it'll be worth it. Are you ready to win?
Alright, ladies, listen up. Last year, we got our asses kicked by the Slamtown Mafia girls. Since then, we've had to hold tryouts for an entirely new team, since most of our older girls had to leave or quit. My name's Cruel-Aid, and I'm the coach for the Tornado Alley Roller Girls. If you aren't ready to beat those Slamtown Mafia girls into the ground this year, then there's the door.
As you've probably noticed, this roleplay is centered around Roller Derby.
It's a sport played entirely by woman, and it's quite exciting if you don't mind being covered in bruises.
This roleplay is based slightly, although not entirely, on the book "Whip It."
Not the movie.
The movie sucked.
So, pick a team, pick a name, and pick your destiny.
It's a sport played entirely by woman, and it's quite exciting if you don't mind being covered in bruises.
This roleplay is based slightly, although not entirely, on the book "Whip It."
Not the movie.
The movie sucked.
So, pick a team, pick a name, and pick your destiny.
Rules of Derby.
Duration
Each roller derby game is played for a duration of one hour. This may include 2 periods of 30 minutes each, or 3 periods of 20 minutes each. After each jam, the players can re-form the pack and continue to play.
Players and Formation
Attack and defense is carried on at the same time in roller derby, wherein each team constitutes of 5 players, i.e. 3 blockers, 1 pivot, and 1 jammer, during the play. At the beginning of the play, the pivots and blockers from both the teams come together to form a 'pack'. The pivots of both the teams lead the pack, followed by 4 blockers, 2 from each team, who are in turn followed by 2 blockers, 1 from each team. The jammers are positioned at a distance of 20 ft behind the pack at this point of time.
Start
The first whistle from the referee is meant to start the jam formation wherein the blockers and the pivots need to stay in the pack and complete one circuit and pass the spot from where the pivots started. Once formed, the pack has to be maintained throughout the jam. Once the pack formation is complete, the referee blows the whistle twice, which is the signal for the jammers to start.
Jam
The jam is a 2 minute period, wherein the pack and the jammers circuit the track in a counter-clockwise direction. The jammers need to lap the pack as many times as possible to score the points. After they lap the entire pack for the first time the scoring starts, and every time the jammer laps a player from the opposition she scores a point for her team. All this while, the blockers and pivots are expected to be in a pack. If they fall or get separated from the pack, they can't block the jammers until they rejoin it.
Lead Jammer
The first jammer to lap all the blockers and pivots becomes the lead jammer, and thus gains the power to cease the jam at any point of time before the scheduled 2 minute period. She just has to put her hands on her lap repeatedly to signal the referee to stop the jam officially. The jammers have the option of passing their positions to the pivots of their team, but if the lead jammer does this, the team has to forfeit the lead jammer position for rest of the jam.
Blocking
The pack can block the opposition team players in order to stop their scoring. In order to do this, the blockers can use the upper portion of the body, above the mid thigh, excluding hands or head. Elbows should not be used for blocking, hitting or holding the jammer in any case. These actions are considered illegal, and call for a penalty.
Penalties
Roller derby rules also have a series of penalties enlisted among the various rules and regulations. Blocking illegally, engaging in a fight, or unsporting behavior can lead to the player being penalized according to the rules of roller derby. The penalty may include being sent to penalty box or being forced out of the game. A player faces the penalty threat after one major penalty or four minor penalties.
Duration
Each roller derby game is played for a duration of one hour. This may include 2 periods of 30 minutes each, or 3 periods of 20 minutes each. After each jam, the players can re-form the pack and continue to play.
Players and Formation
Attack and defense is carried on at the same time in roller derby, wherein each team constitutes of 5 players, i.e. 3 blockers, 1 pivot, and 1 jammer, during the play. At the beginning of the play, the pivots and blockers from both the teams come together to form a 'pack'. The pivots of both the teams lead the pack, followed by 4 blockers, 2 from each team, who are in turn followed by 2 blockers, 1 from each team. The jammers are positioned at a distance of 20 ft behind the pack at this point of time.
Start
The first whistle from the referee is meant to start the jam formation wherein the blockers and the pivots need to stay in the pack and complete one circuit and pass the spot from where the pivots started. Once formed, the pack has to be maintained throughout the jam. Once the pack formation is complete, the referee blows the whistle twice, which is the signal for the jammers to start.
Jam
The jam is a 2 minute period, wherein the pack and the jammers circuit the track in a counter-clockwise direction. The jammers need to lap the pack as many times as possible to score the points. After they lap the entire pack for the first time the scoring starts, and every time the jammer laps a player from the opposition she scores a point for her team. All this while, the blockers and pivots are expected to be in a pack. If they fall or get separated from the pack, they can't block the jammers until they rejoin it.
Lead Jammer
The first jammer to lap all the blockers and pivots becomes the lead jammer, and thus gains the power to cease the jam at any point of time before the scheduled 2 minute period. She just has to put her hands on her lap repeatedly to signal the referee to stop the jam officially. The jammers have the option of passing their positions to the pivots of their team, but if the lead jammer does this, the team has to forfeit the lead jammer position for rest of the jam.
Blocking
The pack can block the opposition team players in order to stop their scoring. In order to do this, the blockers can use the upper portion of the body, above the mid thigh, excluding hands or head. Elbows should not be used for blocking, hitting or holding the jammer in any case. These actions are considered illegal, and call for a penalty.
Penalties
Roller derby rules also have a series of penalties enlisted among the various rules and regulations. Blocking illegally, engaging in a fight, or unsporting behavior can lead to the player being penalized according to the rules of roller derby. The penalty may include being sent to penalty box or being forced out of the game. A player faces the penalty threat after one major penalty or four minor penalties.
Rules of the Roleplay.
Precursor. All of Tess's rules apply, so I won't be stating any of those. This is semi-lit, so I expect a small paragraph per character, if not more.
1. Female characters only if you're participating in the derby. Other characters can be created, but not for the express purpose of romance.
2. I don't freaking care what sexuality your character is. Seriously, way too many people freak out about this. If they're not heterosexual, just let me know somewhere in your form.
3. I will allow cussing such as "hell" or "dammit", but don't go overboard. Your character doesn't need to curse to prove a point.
4. Violence is not encouraged, so play by the rules of derby. i'll be orchestrating bouts and practices and whatnot, so don't worry about that. Romance is not encouraged either. Both of those should be kept to, say, PG10. I don't want to hear about blood and gore. Seriously.
5. One or two characters on the teams each, please. There needs to be room for other people.
6. Ages between 16 and 20, please.
7. This roleplay is about roller derby and the freedom that comes with it, so just have fun. Don't make me make more rules.
Precursor. All of Tess's rules apply, so I won't be stating any of those. This is semi-lit, so I expect a small paragraph per character, if not more.
1. Female characters only if you're participating in the derby. Other characters can be created, but not for the express purpose of romance.
2. I don't freaking care what sexuality your character is. Seriously, way too many people freak out about this. If they're not heterosexual, just let me know somewhere in your form.
3. I will allow cussing such as "hell" or "dammit", but don't go overboard. Your character doesn't need to curse to prove a point.
4. Violence is not encouraged, so play by the rules of derby. i'll be orchestrating bouts and practices and whatnot, so don't worry about that. Romance is not encouraged either. Both of those should be kept to, say, PG10. I don't want to hear about blood and gore. Seriously.
5. One or two characters on the teams each, please. There needs to be room for other people.
6. Ages between 16 and 20, please.
7. This roleplay is about roller derby and the freedom that comes with it, so just have fun. Don't make me make more rules.
Teams.
Tornado Alley Roller Girls.
Coach: Cruel-Aide [Wildmagic_warrior]
Team Members:
Annamosity [Caprice]
Slamtown Mafia.
Coach: Malice in Wonderland [Wildmagic_warrior]
Team Members:
Miss Take [veryberryapple]
Tornado Alley Roller Girls.
Coach: Cruel-Aide [Wildmagic_warrior]
Team Members:
Annamosity [Caprice]
Slamtown Mafia.
Coach: Malice in Wonderland [Wildmagic_warrior]
Team Members:
Miss Take [veryberryapple]
And, last but not least, the form.
- Code: Select all
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[b][u].:FORM:.[/u][/b]
[b]Username:[/b]
[b]Character Name:[/b]
[b]Derby Name:[/b]
[b]Age:[/b]
[b]Looks:[/b] [Description or picture.]
[b]Color of skates:[/b]
[b]Personality:[/b]
[b]Team:[/b]
[b]Strengths/ Weaknesses:[/b]
[b]Likes/ Dislikes:[/b]
[/center]