The Plot/Beggining:
The year 2012. They said it was the end of the world, but it was said every few years. Nobody belived it anymore, but the infection started. What started out as a miracle cure for breast cancer had started turning ordinary humans into flesh eating, zombies. It started with the elderly. The government tried to contain the infection. Burning whole towns to the ground, but to no avail. The govenment was soon overrun by the sheer numbers of infected beings. The infected turned humans by biting them. Only a few remained unaffected by the disease, these were usually gored to death by the infected.
Months after the first outbreak the infected started changing, getting growths and mutations. Some could spit acid, others had vomit that drew in huge hoardes of infected. Others became huge muscled tanks of zombies that could hardly be destroyed. A small group of survivors in a small town in Nevada are trying to reach Poland, the only place in the world where infected did not reside.
Some will live, some will die. Will you live?
The Special Infected:
The Hunter. Hunters can inflict initial damage to survivors if they pounce from a distance. Short range pounces inflict not initial damage. Once a survivor has been pounced by a hunter, they are pinned and another suvivor must free them.
The Boomer. The Boomer's vomit attack temporarily blinds survivors and attracts hoardes of common infected. -Note, when boomers are shot they explode. Stay back when shooting-
The Smoker. Smokers work from an out of sight vantage point. They snare survivors with their tounges and drage them away from the rest of the team. Once a survivor has been snared they are helpless and another survivor must help them.
The Charger. Chargers will grab the first survivor they hit with their 'charge' attack and will carry the survivor with them until they run into an object or their charge runs out. Once they stop running they will pound the survivor into the ground repeatedly, this leaves the survivor helpless and another teammate must help them.
The Jockey. Jockey's lunge attacks from close range, landing on a survivors head. They then steer the survivor wherever they would like them to go, away from teammates and to other special infected. The survivors are helpless and must be saved by another survivor.
The Spitter. A spitters spit is highly toxic and incrediably damaging to survivors if stepped in.
The Tank. Mutated through infection the Tank's only strategy is brute force. Find the survivors, pummel them to death, repeat. Tanks are extremly difficult to bring down and the entire team must work together to bring them down.
The Haggard. (Description with image.)
The Witch.If yu hear a witch's telltale sobs turn off your flashlights and sneak around her. If she started to get angry her growl will let you know she's close to attacking. A witch will incap you immediatly when angered, and is much, much stronger than she looks.
The year 2012. They said it was the end of the world, but it was said every few years. Nobody belived it anymore, but the infection started. What started out as a miracle cure for breast cancer had started turning ordinary humans into flesh eating, zombies. It started with the elderly. The government tried to contain the infection. Burning whole towns to the ground, but to no avail. The govenment was soon overrun by the sheer numbers of infected beings. The infected turned humans by biting them. Only a few remained unaffected by the disease, these were usually gored to death by the infected.
Months after the first outbreak the infected started changing, getting growths and mutations. Some could spit acid, others had vomit that drew in huge hoardes of infected. Others became huge muscled tanks of zombies that could hardly be destroyed. A small group of survivors in a small town in Nevada are trying to reach Poland, the only place in the world where infected did not reside.
Some will live, some will die. Will you live?
The Special Infected:
The Hunter. Hunters can inflict initial damage to survivors if they pounce from a distance. Short range pounces inflict not initial damage. Once a survivor has been pounced by a hunter, they are pinned and another suvivor must free them.
The Boomer. The Boomer's vomit attack temporarily blinds survivors and attracts hoardes of common infected. -Note, when boomers are shot they explode. Stay back when shooting-
The Smoker. Smokers work from an out of sight vantage point. They snare survivors with their tounges and drage them away from the rest of the team. Once a survivor has been snared they are helpless and another survivor must help them.
The Charger. Chargers will grab the first survivor they hit with their 'charge' attack and will carry the survivor with them until they run into an object or their charge runs out. Once they stop running they will pound the survivor into the ground repeatedly, this leaves the survivor helpless and another teammate must help them.
The Jockey. Jockey's lunge attacks from close range, landing on a survivors head. They then steer the survivor wherever they would like them to go, away from teammates and to other special infected. The survivors are helpless and must be saved by another survivor.
The Spitter. A spitters spit is highly toxic and incrediably damaging to survivors if stepped in.
The Tank. Mutated through infection the Tank's only strategy is brute force. Find the survivors, pummel them to death, repeat. Tanks are extremly difficult to bring down and the entire team must work together to bring them down.
The Haggard. (Description with image.)
The Witch.If yu hear a witch's telltale sobs turn off your flashlights and sneak around her. If she started to get angry her growl will let you know she's close to attacking. A witch will incap you immediatly when angered, and is much, much stronger than she looks.
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[color=#8080BF][b]The Form:[/b]
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Personality:[/b]
[b]History:[/b] (Optional)
[b]Image/Description:[/b]
[b]Weapon Of Choice:[/b] ( A large gun -shotgun, AK47 etc, and a small weapon -Frypand, handgun, etc-)
[b]Strengths:[/b]
[b]Weaknesses:[/b]
[b]Anything Else?:[/b][/color]













