You've just found out that you're a mutant, and you've been recruited by either Magneto or Xavier. Prepare for your life to change!
If you've joined Xavier's side, you live in a large college like building, with classrooms, dorms, and... Training Simulators?!?! Here you will learn to harbor your powers and fight for good!
If you've joined Magneto's side, you live in a camp with other mutants who seek to destroy the humans... Or at least turn them into mutants. Here you will learn to expand your powers and fight for evil!
You may have pets in this role play, I just ask that if you give them powers, only use ONE minor power. For instance, shape shifting or flying. Something abnormal to that animal's normal behavior.
~Side Note~
Those of you who do not know X-men very well, many of the teenage mutants will use "new" names and usually hide their real ones, only using them when pretending to blend with society General example is Wolverine's real name is James Howlett but he goes by Logan.
If you've joined Xavier's side, you live in a large college like building, with classrooms, dorms, and... Training Simulators?!?! Here you will learn to harbor your powers and fight for good!
If you've joined Magneto's side, you live in a camp with other mutants who seek to destroy the humans... Or at least turn them into mutants. Here you will learn to expand your powers and fight for evil!
You may have pets in this role play, I just ask that if you give them powers, only use ONE minor power. For instance, shape shifting or flying. Something abnormal to that animal's normal behavior.
~Side Note~
Those of you who do not know X-men very well, many of the teenage mutants will use "new" names and usually hide their real ones, only using them when pretending to blend with society General example is Wolverine's real name is James Howlett but he goes by Logan.
~Current News~
Starilla and Crimson are on a remote, uncharted island with their pets.
Tiger and Tess are sitting on a rock in the lake near Xavier's school talking.
Midnight and Tornado are having a conversation on a rooftop in town.
Kitty and CC are meeting for the first time.
Sophie is alone in the woods. (Open)
Shanks is also Open.
Time for some ground rules:
1. No God-play, no being perfect, you must have weaknesses and fears.
2. Keep it PG-13... if you need to **** you can Time-Skip.
3. If you swear, which I recommend not too much of, you must * it out. (Exp: F***)
4. You may fight and have drama as much as you want, but don't kill anyone's characters without their permission.
5. If you talk OOC, Please use some form of bracket or symbol. Brackets/Symbols: {}, [], (), ~~,\\, //, ||, etc.
6. Be kind to other players!
7. I have the right to deny, or revise your application. (Chances are I will just revise and accept unless you refuse to revise <3)
8. If you break these rules, I have the right to kick you from this RP
9. You many have any number of characters, but you must be able to handle them. If not I will put one of yours up for Adoption after a warning.
10. You must be able to post 2-4 sentences each post or more! If you have IRL matters to deal with, I am understanding. If I hear complaints of constant 1 liners, I will kick, no warning needed. If I kick you and you did not deserve it, PM me.
11. If you have read the rules, and agree to uphold them, write I <3 Mutants! in your character's favorite color under the other section!
Xavier's Army:
Class 5:
Xavier - Age: 47 - Brown eyes - Bald - Professor X - LillyKitsune ~ Page 1
Class 4:
(Nekolia)Kitty - Age: 18 - Gold eyes - Black hair - Sprite/Ariel/Shadowcat - LillyKitsune ~ Page1
(Jezebel La Rue)Jez - Age: 16 - Grey - Light brown hair - Banshee - P a n d o r i c a ~ Page 1
Class 3:
(Pheobe)Tornado - Age: 22 - Icy blue eyes - Silver hair - Storm - LillyKitsune ~ Page 1
(Keith)Tiger - Age: 16 - Crimson eyes - Blood red hair - Lockheed - LillyKitsune ~ Page 1
Shanks - Age: 18 - Silver eyes - Red hair - Light Manipulation? - ArtoriasoftheAbyss ~ Page 18
Class 2:
CC - Age: 15 - Brown eyes - Brown hair - Manipulation of Electricity - Umbreon2013 ~ Page 18
Class 1:
Pets:
Locus - Black Lab - Shanks
Magneto's Army:
Class 5:
Magneto - Age: 50 - Blue eyes - Grey hair - Magneto - LillyKitsune ~ Page 1
(Starilla Lameni) Star - Age: 16 - Aqua blue eyes - Aqua blue hair - Pixie - LillyKitsune ~ Page 1
Class 4:
Class 3:
Class 2:
Class 1:
Pets:
Ginger - Bengal Tiger - Star
Neutral Mutants:
Class 5:
Class 4:
Class 3:
(Theresa Andrews)Tessa - Age: 16 - Electric blue/Stormy grey eyes - Brown hair - Storm - InfernalDevices<3 ~ Page 1
Class 2:
Crimson - Age: 19 - Blue eyes - Blonde hair - Chain-manipulation? - A m n e s i a ~ Page 2
Sophie Black - Age: 16 - Green eyes - Reddish-brown hair - Fish-like power? - dark_lava ~ Page 17
Class 1:
Pets:
Red - Ethiopian Wolf - Crimson
Mutant Hunters:
Midnight - Age: Unkown - Red eye/Blue eye - Black hair - Snake/fear manipulation? - HydraFlameFairyKayla ~ Page 3
Adoptable Characters:
Xavier
Magneto
Character Form:
Username:
Character Name:
Age:
Gender:
Sexuality:
Class Rank:
Powers:
Weaknesses:
Fears:
Personality:
Appearance:
Eye Color:
Favorite Hobby:
Side:
History:
Pet Name:
Pet Gender:
Pet Type:
Pet Appearance:
Other:
Powers List:
Professor X
World's most powerful telepath, capable of astral projection, mind control, illusion casting, memory manipulation, psychic blasts, and sensing the presence of nearby mutants.
Cyclops
Projects a beam of ruby-colored concussive force from his eyes, which act as interdimensional apertures between this universe and another.
Iceman
Generates freezing temperatures to create and manipulate ice. Can transform his body into ice.
Angel/Archangel
Makes use of the large, feathered wings on his back for natural flight. Also has eagle-like vision and blood with regenerative properties. Can transform into a blue-skinned form with metallic, techno-organic wings, sharp metallic claws, and enhanced physical abilities.
Beast
Has superhuman strength, speed, stamina, agility, reflexes, and mass. Ambidextrous, he can write with hands and feet at the same time. Has minor pheromone manipulation. His feline-like form gives him blue fur, night vision, and claws. Has the agility of a great ape and the acrobatic prowess of an accomplished circus aerialist.
Marvel Girl/Phoenix Ver. 1
Possesses telekinesis and telepathy. As the template of the Phoenix Force, she is able to generate enormous amounts of energy and can convert herself into pure energy. Can also manipulate objects on a subatomic scale with her telekinesis.
Phoenix/Marvel Girl Ver. 2
Telekinesis, telepathy, and manipulation of a small amount of the Phoenix Force.
Mimic
Copies other mutants' powers and abilities, sometimes permanently. Retains the original five X-Men's powers indefinitely.
Changeling
Died impersonating Xavier in X-Men, vol. 1 #42 (1968), making him the first X-Man to die.
Powers: Shapeshifter able to assume other humanoid forms; a latent telepath.
Polaris
Generates magnetic fields to manipulate metal, induce flight, create force fields, and harness energy blasts.
Havok
Generates plasma blasts and absorbs cosmic energy.
Petra
Earth manipulation; can also change the composition of raw minerals.
Sway
Time control, as well as a form of retrocognitive projection.
Darwin
Constant reactive evolution.
Vulcan
Capable of manipulating different types of energy on a vast scale, including mutant energies. Can survive in the vacuum of space and can fly.
Nightcrawler
Neomorphic physiology grants him a prehensile tail, blue fur, invisibility in shadows, night vision, and wall-crawling. Possesses line-of-sight teleportation.
Wolverine
Healing factor (regeneration of tissue, immunity to virtually all toxins and pathogens, slowed aging process), enhanced senses, and retractable bone claws. Has the indestructible metal adamantium bonded to his skeleton, allowing enhanced physical attributes and sharp adamantium claws.
Banshee
Sonic scream, flight, enhanced hearing.
Storm
Weather manipulation (lighting bolts, wind, rain, etc.) and flight by "riding" wind currents.
Sunfire
Generation of nuclear fire, flight by jet propulsion, absorption of and immunity to various kinds of radiation.
Colossus
Transforms into living organic metal form, granting superhuman strength and near-invulnerability. Can survive without oxygen or sustenance for long periods while in this form.
Thunderbird Ver. 1
Superhuman strength, speed, and durability.
Thunderbird Ver. 2
Generates plasma blasts, which can also be used for flight.
Sprite/Ariel/Shadowcat
Can pass through solid matter ("phasing"), also allowing her to disrupt electronics and walk on air.
Lockheed
Flight, empathy, and fire-breathing. Able to speak several languages, including English. Has shown telepathic resistance and telepathic connection with his owner, Shadowcat.
Rogue
Absorbs powers, memories, and personalities through skin-to-skin contact. Prolonged contact with others can cause her to permanently absorb their traits and potentially kill them.
Magneto
Generates and controls magnetic fields for manipulating metal, flight, force fields, electrical bolts, and electromagnetic radiation.
Psylocke
Telekinesis, telekinetic katana, telepathy, psychic knife, immunity to most physical or mental alteration.
Longshot
Incredible "luck" through subconscious manipulation of probability fields; enhanced strength and agility, advanced healing capabilities, and psychometry.
Dazzler
Converts sonic energy into various forms of light, including laser-like beams, brilliant flashes, and holograms.
Forge
Superhuman invention skill allows for intuitive knowledge of how to construct and understand anything of a mechanical nature; limited magical abilities. Right hand and leg replaced by advanced mechanical prosthetic limbs.
Gambit
Charges inanimate objects with explosive kinetic energy; enhanced agility and hypnotic charm.
Jubilee
Currently possesses the powers and abilities of an average vampire. Formerly could project and control explosive plasmoids. Formerly possessed superhuman strength and flight through advanced technology.
Bishop
Can absorb most forms of energy (light, heat, electricity, etc.) and channel it into blasts or convert it into enhanced strength. Has a bionic arm with enhanced strength, retractable pincers, and time-traveling capabilities.
Revanche
Telepathy, psychic blades, minor empathy.
Cannonball
Body expels thermochemical energy to create a personal force field, which can be focused as explosive thrust for flight and kinetic blasts.
Joseph
Generates and controls magnetic fields for manipulating metal, flight, force fields, electrical bolts, and electromagnetic radiation.
Dr. Cecilia Reyes
Generates a defensive psioplasmic bio-field, which can also be used offensively.
Marrow
Currently has bones sticking out of her body. Formerly able to generate weapons and armor from her skeletal structure. Also possesses a healing factor, enhanced strength and agility, and two hearts.
Maggott
Digestive system made up of twin maggot-like creatures, which can can be released from his body to act independently and can eat through most forms of matter. Also possesses psychometric abilities.
Cable
Telekinesis, telepathy; techno-organic material on left side of body, along with advanced technological functions.
Moonstar
Capable of casting mental illusions, communicating with animals, and sensing upcoming death.
Sage
Computer-like brain, telepathy; can detect mutant signatures, as well as trigger latent mutations.
White Queen
Telepathy; can transform into an organic diamond form.
Xorn Ver. 1
Has a black hole in his head, which gives him various powers such as energy manipulation and telepathy.
Xorn Ver. 2
Possesses a star in his head giving various powers such as healing and manipulation of electromagnetic waves and gravity.
Chamber
Psionic powers, including energy blasts; minor telepathy.
Stacy X
Used technology that granted wall-crawling and enhanced jumping abilities, retractable metal coils, and flight. Formerly had snake-like skin and pheromone control.
Lifeguard
Instinctive adaptive powers; permanently has golden skin, wings, and claws.
Slipstream
Formerly had teleportation focused through a special surfboard.
Northstar
]Superhuman speed, flight, and projection of brilliant flashes of light.
Husk
Changes physical composition of body by shedding skin.
Juggernaut
Superhuman strength and endurance, constant protective force field that grants invulnerability. Acts as an "irresistible force." Is virtually immortal, and does not need to eat or breathe.
Mystique
Shapeshifting, with her natural form having blue skin and yellow eyes. Possesses minor healing and reactive abilities and a slowed aging process.
Warpath
Superhuman strength, speed, stamina, agility, reflexes, durability, and senses.
Lady Mastermind
Projects realistic illusions into the minds of others; minor telepathy.
Sabretooth
Superhuman strength, enhanced senses, healing factor, and razor-sharp claws and teeth. Highly resistant to telepathic detection and control.
Omega Sentinel
Cyborg, superhuman strength, speed, and durability. Has electrostatic poles mounted on her arms and unspecified weapons and mechanisms that retract into her body. Can fly and control and communicate with machines.
Armor
Ability to generate psionic body armor that grants superhuman strength and durability.
Hepzibah
Enhanced agility, speed, and reflexes; retractable claws, superhuman senses, mind-altering pheromones, and night vision due to alien physiology (not a mutant).
Pixie
Flight, hallucinatory dust, magical soul knife, and limited magic abilities, including teleportation.
Karma
Mental possession of others.
Sunspot
Absorption of solar energy provides super strength, energy blasts, and flight.
Aurora
Superhuman speed and durability, flight, and light generation.
Magma
Geokinetic powers allow her to create earthquakes and volcanoes. Can project heat and flame and transform into living magma.
Doctor Nemesis
Extended longevity, enhanced immune system, heightened eyesight, and so-called "self-evolved intellect."
Box
Telekinetic ability to reshape metal, plastic, and glass.
Magik
Creation of teleportation disks and spells. Wears magical armor and wields the Soulsword.
Sub-Mariner
Amphibious physiology, superhuman strength, speed, agility, durability, and longevity; bioelectrical powers. Telepathic control over marine life.
Domino
Probability manipulation and good luck.
Cloak
Teleportation, intangibility, and the ability to link to the Darkforce Dimension.
Dagger
Ability to create "daggers" of light, purge addictions from people, and heal.
Boom-Boom
Creates balls of psionic energy that explode with concussive force.
Ariel
Teleportation (up to interstellar distances) by linking physical doorways at her start and endpoints (due to her alien physiology); also possesses the mutant ability of psychic persuasion.
Danger
Able to create holographic projections and control other machines; enhanced strength and durability; flight, energy blasts, and detailed knowledge of the X-Men.
Cypher
Omnilingual, (Having the ability to speak, and/or to understand, all languages).
Warlock
Techno-organic body, shapeshifting, and infection and assimilation of living organisms through a virus he creates (all due to his alien physiology). His mutation is his ability to feel emotions.
Fantome
Enhanced strength, speed, endurance, agility, and senses; has multiple brains, nano-active blood, and a separate, symbiotic nervous system named E.V.A. (see below); skilled at marksmanship, hand-to-hand combat, acrobatics, and misdirection.
E.V.A.
Flight; able to change shape and size, carry multiple passengers, and produce energy blasts; can merge with Fantomex.
X-23
Superhuman tracking skills, heightened senses, healing factor, poison and fatigue immunity, and two adamantium-laced bone claws on each arm, with another on each foot.
Hope
Power mimicry; power stabilization of newly emerged mutants; full extent of powers as yet unknown.
Frenzy
Superhuman strength, endurance, and stamina; steel-hard skin; resistance to injury and temperature extremes.
Legion
Split personality allows for multiple powers such as telepathy, telekinesis, pyrokinesis, time travel, astral projection, psychic blades, and more, with each power used independently by each individual persona. Now wears a neural switchboard controller on his wrist, allowing him access to and control of each persona and power at his will. (This wrist band does not mean one persona can have all powers. So for each power you need a different name, possibly gender. This character will be difficult to roleplay, so proceed with caution.)
X-Man
Telepathy and telekinesis.
~User Made Powers~
(Made by users, but ultimately, edited by myself)
~These have been brought over from the original roleplay I made on jkjewel1031 and may be reused.
Snake (Made by Gothbird1)
Can speak in snake-tongues, and control serpents. Has sharp talons on hands to replace fingernails, along with serpent fangs in addition to teeth.
Animal Connection (Made by coonie9899)
Can transform into animals (in a manner similar to Mystique), must remain in this state for at least an hour, otherwise earning side-effects. Able to talk to all animals, and will take on some behaviors known to animal of which they are transforming.
Siren Syndrome (Made by wolfhorsegurl3)
Siren Syndrome is named after the mythical Siren mermaids. Their beautiful singing voice can put anybody under their trance, making people their slaves for a short period of time.
Enhanced Siren Syndrome (Made by wolfhorsegurl3)
Shape-shifting, telepathy, and Siren Syndrome.
Future Sight (Made by Angellove95)
The ability to see into the future, via a birth-given ability. Along with this, a mutant will tend to learn some form of martial art, so as to protect their valuable knowledge.
Earth Shaper (Made by LunaSoul)
Has total control over plants, and can sprout new plants at will with use of sunlight and dirt. Possesses the ability to create new types of plants via "plant mating."
Ice Princess (Made by LunaSoul)
Is a telepath with the ability to freeze her finger tips, forming ice daggers. Has control over all things pertaining to ice, including freezing things.
Professor X
World's most powerful telepath, capable of astral projection, mind control, illusion casting, memory manipulation, psychic blasts, and sensing the presence of nearby mutants.
Cyclops
Projects a beam of ruby-colored concussive force from his eyes, which act as interdimensional apertures between this universe and another.
Iceman
Generates freezing temperatures to create and manipulate ice. Can transform his body into ice.
Angel/Archangel
Makes use of the large, feathered wings on his back for natural flight. Also has eagle-like vision and blood with regenerative properties. Can transform into a blue-skinned form with metallic, techno-organic wings, sharp metallic claws, and enhanced physical abilities.
Beast
Has superhuman strength, speed, stamina, agility, reflexes, and mass. Ambidextrous, he can write with hands and feet at the same time. Has minor pheromone manipulation. His feline-like form gives him blue fur, night vision, and claws. Has the agility of a great ape and the acrobatic prowess of an accomplished circus aerialist.
Marvel Girl/Phoenix Ver. 1
Possesses telekinesis and telepathy. As the template of the Phoenix Force, she is able to generate enormous amounts of energy and can convert herself into pure energy. Can also manipulate objects on a subatomic scale with her telekinesis.
Phoenix/Marvel Girl Ver. 2
Telekinesis, telepathy, and manipulation of a small amount of the Phoenix Force.
Mimic
Copies other mutants' powers and abilities, sometimes permanently. Retains the original five X-Men's powers indefinitely.
Changeling
Died impersonating Xavier in X-Men, vol. 1 #42 (1968), making him the first X-Man to die.
Powers: Shapeshifter able to assume other humanoid forms; a latent telepath.
Polaris
Generates magnetic fields to manipulate metal, induce flight, create force fields, and harness energy blasts.
Havok
Generates plasma blasts and absorbs cosmic energy.
Petra
Earth manipulation; can also change the composition of raw minerals.
Sway
Time control, as well as a form of retrocognitive projection.
Darwin
Constant reactive evolution.
Vulcan
Capable of manipulating different types of energy on a vast scale, including mutant energies. Can survive in the vacuum of space and can fly.
Nightcrawler
Neomorphic physiology grants him a prehensile tail, blue fur, invisibility in shadows, night vision, and wall-crawling. Possesses line-of-sight teleportation.
Wolverine
Healing factor (regeneration of tissue, immunity to virtually all toxins and pathogens, slowed aging process), enhanced senses, and retractable bone claws. Has the indestructible metal adamantium bonded to his skeleton, allowing enhanced physical attributes and sharp adamantium claws.
Banshee
Sonic scream, flight, enhanced hearing.
Storm
Weather manipulation (lighting bolts, wind, rain, etc.) and flight by "riding" wind currents.
Sunfire
Generation of nuclear fire, flight by jet propulsion, absorption of and immunity to various kinds of radiation.
Colossus
Transforms into living organic metal form, granting superhuman strength and near-invulnerability. Can survive without oxygen or sustenance for long periods while in this form.
Thunderbird Ver. 1
Superhuman strength, speed, and durability.
Thunderbird Ver. 2
Generates plasma blasts, which can also be used for flight.
Sprite/Ariel/Shadowcat
Can pass through solid matter ("phasing"), also allowing her to disrupt electronics and walk on air.
Lockheed
Flight, empathy, and fire-breathing. Able to speak several languages, including English. Has shown telepathic resistance and telepathic connection with his owner, Shadowcat.
Rogue
Absorbs powers, memories, and personalities through skin-to-skin contact. Prolonged contact with others can cause her to permanently absorb their traits and potentially kill them.
Magneto
Generates and controls magnetic fields for manipulating metal, flight, force fields, electrical bolts, and electromagnetic radiation.
Psylocke
Telekinesis, telekinetic katana, telepathy, psychic knife, immunity to most physical or mental alteration.
Longshot
Incredible "luck" through subconscious manipulation of probability fields; enhanced strength and agility, advanced healing capabilities, and psychometry.
Dazzler
Converts sonic energy into various forms of light, including laser-like beams, brilliant flashes, and holograms.
Forge
Superhuman invention skill allows for intuitive knowledge of how to construct and understand anything of a mechanical nature; limited magical abilities. Right hand and leg replaced by advanced mechanical prosthetic limbs.
Gambit
Charges inanimate objects with explosive kinetic energy; enhanced agility and hypnotic charm.
Jubilee
Currently possesses the powers and abilities of an average vampire. Formerly could project and control explosive plasmoids. Formerly possessed superhuman strength and flight through advanced technology.
Bishop
Can absorb most forms of energy (light, heat, electricity, etc.) and channel it into blasts or convert it into enhanced strength. Has a bionic arm with enhanced strength, retractable pincers, and time-traveling capabilities.
Revanche
Telepathy, psychic blades, minor empathy.
Cannonball
Body expels thermochemical energy to create a personal force field, which can be focused as explosive thrust for flight and kinetic blasts.
Joseph
Generates and controls magnetic fields for manipulating metal, flight, force fields, electrical bolts, and electromagnetic radiation.
Dr. Cecilia Reyes
Generates a defensive psioplasmic bio-field, which can also be used offensively.
Marrow
Currently has bones sticking out of her body. Formerly able to generate weapons and armor from her skeletal structure. Also possesses a healing factor, enhanced strength and agility, and two hearts.
Maggott
Digestive system made up of twin maggot-like creatures, which can can be released from his body to act independently and can eat through most forms of matter. Also possesses psychometric abilities.
Cable
Telekinesis, telepathy; techno-organic material on left side of body, along with advanced technological functions.
Moonstar
Capable of casting mental illusions, communicating with animals, and sensing upcoming death.
Sage
Computer-like brain, telepathy; can detect mutant signatures, as well as trigger latent mutations.
White Queen
Telepathy; can transform into an organic diamond form.
Xorn Ver. 1
Has a black hole in his head, which gives him various powers such as energy manipulation and telepathy.
Xorn Ver. 2
Possesses a star in his head giving various powers such as healing and manipulation of electromagnetic waves and gravity.
Chamber
Psionic powers, including energy blasts; minor telepathy.
Stacy X
Used technology that granted wall-crawling and enhanced jumping abilities, retractable metal coils, and flight. Formerly had snake-like skin and pheromone control.
Lifeguard
Instinctive adaptive powers; permanently has golden skin, wings, and claws.
Slipstream
Formerly had teleportation focused through a special surfboard.
Northstar
]Superhuman speed, flight, and projection of brilliant flashes of light.
Husk
Changes physical composition of body by shedding skin.
Juggernaut
Superhuman strength and endurance, constant protective force field that grants invulnerability. Acts as an "irresistible force." Is virtually immortal, and does not need to eat or breathe.
Mystique
Shapeshifting, with her natural form having blue skin and yellow eyes. Possesses minor healing and reactive abilities and a slowed aging process.
Warpath
Superhuman strength, speed, stamina, agility, reflexes, durability, and senses.
Lady Mastermind
Projects realistic illusions into the minds of others; minor telepathy.
Sabretooth
Superhuman strength, enhanced senses, healing factor, and razor-sharp claws and teeth. Highly resistant to telepathic detection and control.
Omega Sentinel
Cyborg, superhuman strength, speed, and durability. Has electrostatic poles mounted on her arms and unspecified weapons and mechanisms that retract into her body. Can fly and control and communicate with machines.
Armor
Ability to generate psionic body armor that grants superhuman strength and durability.
Hepzibah
Enhanced agility, speed, and reflexes; retractable claws, superhuman senses, mind-altering pheromones, and night vision due to alien physiology (not a mutant).
Pixie
Flight, hallucinatory dust, magical soul knife, and limited magic abilities, including teleportation.
Karma
Mental possession of others.
Sunspot
Absorption of solar energy provides super strength, energy blasts, and flight.
Aurora
Superhuman speed and durability, flight, and light generation.
Magma
Geokinetic powers allow her to create earthquakes and volcanoes. Can project heat and flame and transform into living magma.
Doctor Nemesis
Extended longevity, enhanced immune system, heightened eyesight, and so-called "self-evolved intellect."
Box
Telekinetic ability to reshape metal, plastic, and glass.
Magik
Creation of teleportation disks and spells. Wears magical armor and wields the Soulsword.
Sub-Mariner
Amphibious physiology, superhuman strength, speed, agility, durability, and longevity; bioelectrical powers. Telepathic control over marine life.
Domino
Probability manipulation and good luck.
Cloak
Teleportation, intangibility, and the ability to link to the Darkforce Dimension.
Dagger
Ability to create "daggers" of light, purge addictions from people, and heal.
Boom-Boom
Creates balls of psionic energy that explode with concussive force.
Ariel
Teleportation (up to interstellar distances) by linking physical doorways at her start and endpoints (due to her alien physiology); also possesses the mutant ability of psychic persuasion.
Danger
Able to create holographic projections and control other machines; enhanced strength and durability; flight, energy blasts, and detailed knowledge of the X-Men.
Cypher
Omnilingual, (Having the ability to speak, and/or to understand, all languages).
Warlock
Techno-organic body, shapeshifting, and infection and assimilation of living organisms through a virus he creates (all due to his alien physiology). His mutation is his ability to feel emotions.
Fantome
Enhanced strength, speed, endurance, agility, and senses; has multiple brains, nano-active blood, and a separate, symbiotic nervous system named E.V.A. (see below); skilled at marksmanship, hand-to-hand combat, acrobatics, and misdirection.
E.V.A.
Flight; able to change shape and size, carry multiple passengers, and produce energy blasts; can merge with Fantomex.
X-23
Superhuman tracking skills, heightened senses, healing factor, poison and fatigue immunity, and two adamantium-laced bone claws on each arm, with another on each foot.
Hope
Power mimicry; power stabilization of newly emerged mutants; full extent of powers as yet unknown.
Frenzy
Superhuman strength, endurance, and stamina; steel-hard skin; resistance to injury and temperature extremes.
Legion
Split personality allows for multiple powers such as telepathy, telekinesis, pyrokinesis, time travel, astral projection, psychic blades, and more, with each power used independently by each individual persona. Now wears a neural switchboard controller on his wrist, allowing him access to and control of each persona and power at his will. (This wrist band does not mean one persona can have all powers. So for each power you need a different name, possibly gender. This character will be difficult to roleplay, so proceed with caution.)
X-Man
Telepathy and telekinesis.
~User Made Powers~
(Made by users, but ultimately, edited by myself)
~These have been brought over from the original roleplay I made on jkjewel1031 and may be reused.
Snake (Made by Gothbird1)
Can speak in snake-tongues, and control serpents. Has sharp talons on hands to replace fingernails, along with serpent fangs in addition to teeth.
Animal Connection (Made by coonie9899)
Can transform into animals (in a manner similar to Mystique), must remain in this state for at least an hour, otherwise earning side-effects. Able to talk to all animals, and will take on some behaviors known to animal of which they are transforming.
Siren Syndrome (Made by wolfhorsegurl3)
Siren Syndrome is named after the mythical Siren mermaids. Their beautiful singing voice can put anybody under their trance, making people their slaves for a short period of time.
Enhanced Siren Syndrome (Made by wolfhorsegurl3)
Shape-shifting, telepathy, and Siren Syndrome.
Future Sight (Made by Angellove95)
The ability to see into the future, via a birth-given ability. Along with this, a mutant will tend to learn some form of martial art, so as to protect their valuable knowledge.
Earth Shaper (Made by LunaSoul)
Has total control over plants, and can sprout new plants at will with use of sunlight and dirt. Possesses the ability to create new types of plants via "plant mating."
Ice Princess (Made by LunaSoul)
Is a telepath with the ability to freeze her finger tips, forming ice daggers. Has control over all things pertaining to ice, including freezing things.


















