Species
Vampire: A creature that can only be turned by a vampire. To turn into one a human has to drink vampire blood then die with it in their system.
Werewolf: A creature that has to have the werewolf bloodline. They have to kill a human to trigger the curse.
Hybrid: A creature that was FIRST a werewolf then turned into a vampire.
Witch: A human who has magic abilities in their bloodline. Born this way.
Humans: Regular Human- Usually are clueless about the supernatural. They can turn into Vampires, Medium, Ghost, and a Hunter.
Hunter- A human who hunts the supernatural. You are either a normal hunter or a Potential hunter. A potential hunter is someone that is a true hunter. The person has the "brotherhood of the 5" in them.
Counsel- The counsel are the founding families (the first people to arrive in M.F.). There are 5 founding families, the Benson's, Field's, Woodland's, Garrett's and Sellers'.
(In your form if you are on the counsel you have to have one of those last names!)Ghost: You can only be a ghost on this RP if you were a supernatural creature before you died. Also you can ONLY be seen by mediums, other ghosts, and witches. (I added witches, so they wouldn't have to only talk to mediums and other ghosts.)
Medium: A human that has been resurrected (brought back to life). This person is now able to see ghosts.
(I don't know if I'm going to add this species):
Traveler/Passenger: A mysterious, several-millenia-old, once powerful, cursed sub-culture of witches. Basically it is a human that can travel into someone's body. They follow their name, they are on the move a lot (BUT for the RP they can stay in M.F.). They then become a passenger when they are in someone's body. A passenger is a spirit that lays dormant inside a body until activated by a magical code word. (To be a passenger a witch has to make you one)