Run || Fairy Tail || Zombie Apocalypse AU [New & Accepting]

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Run || Fairy Tail || Zombie Apocalypse AU [New & Accepting]

Postby macko » Tue Aug 05, 2014 8:53 am

ImageImage
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a zombie apocalypse roleplay

- I n t r o d u c t i o n -


xxxxxxxxThe world as we know it is gone. Dead. What started as a small outbreak of malaria, evolved into something far beyond human control. No one knew just how it became to be like this. No one would've have guessed that the symptoms would alter. Nothing hinted at this outcome. For now, the dead roam the streets. One minute of standing still, and they'll be upon you. Most of humanity has been wiped out. More dropping with each day. It's a fight for survival that we humans are losing. Severely. Yet, beacons of hope have arisen. From the ashes, has come the resistance guild, Fairy Tail. Bringing along other groups, this group is widely known as the best. They haven't lost a single member since the first outbreak.

xxxxxxxxAlong with Fairy Tail, other guilds are resisting. The fight for humanity is slowly rising back up in our favor. War is on the horizon. After five years of suffering, we are taking back control. We will not be picked off one by one. That is not the life we want. We fight. We live. We survive. Together, we can be strong. So, what will you pick? Will you join, and become a member of a resistance group, where you have a chance? Or will you cower, and hide away, hoping that the dead don't find you? Warrior, or coward. It's your chance to make a mark on the war. The choice is yours.


═════════════════════════════════════════

- W e l c o m e -


xxxxxxxxSo, you've made it past the introduction, good for you ^^. In case you couldn't tell, this is a Fairy Tail roleplay, but it's not your typical setting. Instead of being in the magical world of Fiore, this an au that I took quite a liking to. Yes, it's another zombie apocalypse. I know there's a lot already out there, but I decided to try my own hand at this. It seemed fun. Everything will be explained further down below, but after reading and you still have questions, you can always pm me c: So without further ado, I present to you everything you could possibly know, and probably more than you would care, about this particular rp. I think you'll find that this is not your regular one. And neither are the zombies~

═════════════════════════════════════════

- L u r k e r s -


While most are called zombies, for the sake of the overuse of that term, they are called 'lurkers' in this roleplay. Zombies sounds so boring and doesn't really ignite the feeling of being scared in you. In my opinion at least. Lurkers are not what you would typically picture a zombie to look like. Sure, they have a few splotches of blood here and there, but they are clever. As in, they cover it up. If not paying close attention, you could easily mistake them for being an actual living person. They don't grunt, groan, moan. They make no sound at all. They are sometimes referred to as 'silent killers'.
Lurkers don't often eat people. They are in no dire need for 'brains' or human flesh of any kind. They're dead. Why would they need to eat? However, they are still deadly. While the eating is a rarity, killing and converting are not. It's a 50/50 on whether or not they will kill you, or turn you. You never know. They make no indication on what they are going to do to you. Either way, it's bad news. Another quirk these creatures possess, is that they don't rely on their eyesight or hearing. It's their sense of smell. Lurkers, in a sense, are like hunting dogs when it comes to searching for prey. They pick up in the smell of a human, and latch on. And they don't give up on the chase until they have their prey.

They are also quite easy to kill. The typical beheading usually does the trick with these guys. However, that's only if you're fast enough. These creatures can be extremely fast if need be, and don't hesitate to go in for the kill. If you're not prepared, or fast enough, you can kiss your life goodbye. Lurkers, as mentioned before, are clever. They are learning, and seem to pick up on the tendencies of humans. Though this isn't a problem now, it could become quite the contrary in the future c;.

═════════════════════════════════════════

- S k i l l s -


Though not everyone has one, most people in the guilds have a certain skill that they have learned. There are usually four, but more could spring up in the future. The regular four are; medic, fighter, navigator, decoy. These skills are valued in guilds, and are what make up the daily patrols. There are also people that lack in these skills, but are learning from fellow guildmates that are trained in the field of what they want to learn.


The Fighter;;
Someone who is a fighter, must be excellent in combat. Long-range and close combat. They are essential in patrols. Fighters are on alert every minute of they're lives. When on patrol, they are expected to fight off the lurkers, and protect the medic. They openly risk they're lives everyday, and are not afraid of being killed, or bitten.

The Navigator;;
The people that take on this roll, are invaluable when searching. They are skilled in the way of directing, and leading people to certain places, or objects. Navigator's are especially useful at night, as no one knows the terrain like they do. They have a keen sense of sight, and are usually the ones to remain calm in a panic. Though they are not fighters, they do know how to defend themselves pretty well.

The Decoy;;
Bravery. That is the main quality one must possess if they are to be a decoy. These people are by far the most brave, even better than fighters. The job of the decoy is to distract potential lurkers, so that the rest of their party can get by with minimal fighting. However, this is the most dangerous skill. To be able to be a decoy, one must be quick on their feet, and have superb reflexes. Like the navigator, they are not cut out for fighting, but they are able to defend themselves, and fight just as ferociously if a fighter is down.

The Medic;;
As the name would suggest, these are the people trained in the medical field. When they're out on the battlefield, they are crucial. When someone goes down, it is their job to run out and retrieve them, and then immediately start treatment. No matter what the situation, they must remain calm when treating a person. If a medic loses their head, then the rest shall crumble. The medic is like they're rock. They keep the rest grounded, and save lives on a daily basis. However, medic's are not that skilled in fighting. It is often for a fighter or someone to protect the medic on the field.

═════════════════════════════════════════

- P a t r o l s -


In this setting of the apocalypse, there are patrols that go around. They're just regular patrols that are conducted every day. They secure the area already taken by us humans, and attempt to take back even more. They consist of five people, and are done at dawn, mid-day, and the evening. When signing up for a patrol, you don't have to join that patrol each time. You can pick any patrol to participate in, but only if they need your skill. In the group of five, there is a medic, two fighters, one navigator, and one decoy. These will vary depending where the patrol will be going, what they're doing, and the time of day. You can also go on more than one patrol in the course of the day. A medic is present in every patrol group.

Dawn Patrol;;

This patrol will be in the early morning. The most lurkers are out around this time of day, so more fighters shall be required. In this particular group, it's suggested that there be three fighters, one decoy, and one medic. People can vary.**

Mid-Day Patrol;;
For some reason still unknown to the human race, not that many lurkers roam the streets around this time. It is believed that lurkers don't want anyone to be able to see the blood stains, as they are more prominent in the harsh sun. In this particular group, it is suggested that there be two fighters, one decoy, one navigator, and one medic. People may vary.**

Evening Patrol;;
This patrol departs at around 7:00pm, and does not require that many fighters. However, since it is the nighttime, the darkness will cause trouble in seeing. To counter this, it is suggested that there be two navigators, one medic, and two fighters. People may vary.**

**These suggestions for the people in the group do not have to be followed. It is only a suggestion. They are there to either be guidelines, or to give you a general idea of what they should be like.

═════════════════════════════════════════

- H i d e o u t -


Image
This is where Fairy Tail is located. Once the apocalypse happened, the group realized that they could not stay in their old building, and moved out. However, they were too late. As soon as they stepped foot out, they were ambushed, and swarmed. Countless members went down in the fight. Finally it came down to the Master of the guild, Makarov Dreyar. He fought with everything in him, and protected his children. Telling them to run, and fighting off the lurkers, he was a memorable man. It was hard for the guild members to leave, but they obeyed his last wish, by living for the future. They never knew what happened to him.
Days later, Fairy Tail still hasn't found a place to make their new home in this world. Members were dropping from starvation and sheer exhaustion. Finally, a member that was scouting ahead found an abandoned factory building. The rest of Fairy Tail quickly gathered around, and secured the building. And they have been living there ever since. It requires a lot of maintenance, as it is falling apart, but it is their home. And they will protect it with their lives.
To get into the guild hall, there are multiple entrances and exits. When the resistance group was exploring it, they found that there were underground tunnels leading to different places around the factory, some even leading away from it. There's a few entrances/exits in the rubble and debris towards the front of the building, and the rest are spread out around it. There is also a main entrance for when bringing back other survivors, a lot of food, or wounded members. This is right under the main building.
On the inside, the main hall is located on the second floor, rather than the first. That way, if the guild is ever overtaken, the fairies can have time to prepare for a fight. The rooms and such are located on the third and fourth floors, and the roof is where some food is grown. The tall tower to the right of the building is used as a guard place, where there is always someone up there, watching for a returning patrol, or lurkers that get too close for comfort.

═════════════════════════════════════════

- F o o d / s u p p l i e s -


As far as these items go, the guilds don't have that much of them. Everyday is a fight for food, and if there is none, then you will have to wait until there is. There is some attempting to grow basic vegetables on the roof of the guild, but all it ever produces are meager amounts. There is no constant supply of food. Patrols will bring back as much food as they can, but the main priority over food is water. Thankfully, there is a supply of running fresh water nearby in an abandoned grocery store. However, that could stop working at any given moment.

When it comes to other supplies besides food and water, medicine, bandages, blankets, clothes, et cetera, are rare. Medicine has been especially hard to find in the last two years. Patrols may also bring back these, but don't expect that much. If you get sick, then good luck surviving.

═════════════════════════════════════════

- R u l e s -


Please follow these. These are not here for you to just ignore.


Please follow all the regular forum rules.

You do not have to join Fairy Tail. Any other guild in Fiore is open for you to join. You can also be a rogue, and not join any guild, if that's what you wish c:

Both canon characters, and OC's are allowed in this roleplay! c:

Keep the violence down a bit. I know that since this is a zombie roleplay, there will be deaths, and blood, and all the like. But please don't be that detailed. A simple "He rushed forward, stabbing the lurker in front of him." is fine. There's no need to go into detail with that. We know what you did, just spare us the bloody details.

No one-liners please. At least write a bare minimum of 2 lines. Anything beyond that is totally fine. I understand low muse, as I myself, have fallen victim to it, but it becomes challenging to form a decent reply when all you post is "She sipped her drink." I'm not asking for much, so please follow this rule~

Use some type of brackets () [] {} when talking out of character. It just makes it easier to identify what you're saying. c:

Be active. I'm not asking for multiple posts a day, but at least post once a week. If you are not active on this roleplay for 2 weeks, then you will be marked down as 'inactive'. If another 2 weeks goes by with still nothing from you, then you will be deleted from the roleplay. You can always rejoin, if you are interested in it. You can always pm me about you leaving for a certain amount of time, and I will excuse you, so you will not be marked down. :3

Romance is not discouraged, but I'm not quite sure when you'll find time for romance in the middle of the zombie apocalypse. But hey, if you want to, I'm not going to stop you~ c: But please, use a 'skip' or 'fade to black' when necessary. This site is child-friendly, as is the roleplay.

There is no limit on the amount of characters you can have in here. Just be sure you can handle all of them~

Please fill out the form correctly. Don't leave out things that do not have 'optional' next to them.

Use proper grammar. Use punctuation correctly, and capitalize stuff that needs to be. Please don't talk in text terms, as it makes it quite irritating to read.

No god-modding, spotlight, or powerplay. It is annoying. No character is perfect. They all have their flaws. Also, don't control the other person's characters. Allow them the chance to reply before moving on.

Each character is only allowed to have a select number of weapons. Two guns are allowed per character. To keep this real, remember that bullets are not limitless. Three knives are allowed. Two other weapons of your choice are allowed. In total, each character can only have three weapons. Choose wisely~ :3

There's no magic in this roleplay. This is why the characters can have weapons. There is going to be no shooting the lurker, then blowing them away with fire~ xD

Have fun! I made this roleplay for the soul purpose of fun, so don't hold back!

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- J o i n i n g -


Code: Select all
[img]PICTURE[/img]
[b]Name;;[/b]
[b]Age;;[/b]
[b]Gender;;[/b]
[b]Guild;;[/b]
[b]Personality [op] ;;[/b]
[b]Description [op] ;;[/b]
[b]Weapon One;;[/b]
[b]Weapon Two;;[/b]
[b]Weapon Three;;[/b]
[b]Skill;;[/b]
[b]Other;;[/b]
* If you want your character not to have a skill, either leave it blank, or put 'learning'.
** If your character is a rogue, then next to 'Guild', put 'Rogue'.

*** If your character has a gun, please specify what type please! c:
**** You don't have to follow this exact code. You can make up your own, but please have this information in it! :3
Last edited by macko on Tue Aug 05, 2014 2:10 pm, edited 5 times in total.
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Run || Fairy Tail || Zombie Apocalypse AU

Postby macko » Tue Aug 05, 2014 9:35 am

═════════════════════════════════════════

- G u i l d s -


You can choose from any of these guilds for your character to join! If I'm missing some, just tell me c:

Fairy Tail
Sabertooth
Blue Pegasus
Lamia Scale
Mermaid Heel

**Any and all canon characters are allowed in this.
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Run || Fairy Tail || Zombie Apocalypse AU

Postby macko » Tue Aug 05, 2014 10:12 am

═════════════════════════════════════════

- M e m b e r s -


Here, you can find all the members that have joined!

Elizabeth "Ellie" Jade || Female || Fairy Tail || Medic || one.hetalia - active
Gray Fullbuster || Male || Fairy Tail || Fighter || one.hetalia - active
Flint Kumiko || Male || Fairy Tail || Decoy || peace. - active
Natsu Dragneel || Male || Fairy Tail || Fighter || peace. - active
Gajeel Redfox || Male || Fairy Tail || Fighter || Jacoby Shaddix - active
Jellal Fernandes || Male || Fairy Tail || Navigator || Jacoby Shaddix - active
Ace Winter || Female || Fairy Tail || Decoy || Jacoby Shaddix - active
Levy McGarden || Female || Fairy Tail || Learning to be a medic || w i l l e t <3 - active

Down here are the ones that have been banned or deleted due from inactivity from this roleplay. Let's try to keep this area blank :3
Last edited by macko on Wed Aug 06, 2014 2:34 am, edited 3 times in total.
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Run || Fairy Tail || Zombie Apocalypse AU

Postby macko » Tue Aug 05, 2014 10:22 am

═════════════════════════════════════════

- N e w s -


August 4th, 2014
Open and Accepting~ c:

August 5th, 2014
Welcome peace., Jacoby Shaddix, and w i l l e t <3~! Thanks for joining c:
Last edited by macko on Wed Aug 06, 2014 2:52 am, edited 2 times in total.
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Run || Fairy Tail || Zombie Apocalypse AU

Postby macko » Tue Aug 05, 2014 10:23 am

reserved
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Run || Fairy Tail || Zombie Apocalypse AU

Postby macko » Tue Aug 05, 2014 10:24 am

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Run || Fairy Tail || Zombie Apocalypse AU

Postby macko » Tue Aug 05, 2014 2:06 pm

Image
Name;; Elizabeth "Ellie" Jade
Age;; 18
Gender;; Female
Guild;; Fairy Tail
Personality [op] ;; Elizabeth can be cold and cruel at times. She may come off as harsh to those who do not know her. Yet, she is also caring and kind. She's sarcastic, but doesn't hesitate to help others she likes. She doesn't talk much, but is great if someone just needs a person to listen to them. The one thing about her is that she has a very short temper. She does not like being bossed around by others. She can blow her top, and outright leave you to die by the hands of lurkers, if you make her mad at you.
Description [op] ;; Ellie wears a white jacket, that is dirtied from overuse. A dark blue tank is worn underneath the jacket, and she has on black slacks, with black worn-out boots. Vibrant green eyes, and short blonde hair with bangs, her hair almost comes off as brown from dirt. She stands at around five feet two inches, and is toned from training. She has a soft voice, except for when she's mad.
Weapon One;; Wooden staff, carved into the head of a deer at the top. Sharpened to kill.
Weapon Two;; Small handgun
Weapon Three;; A small blade she keeps in her jacket sleeve.
Skill;; Medic
Other;;

Image
Name;; Gray Fullbuster
Age;; 18
Gender;; Male
Guild;; Fairy Tail
Personality [op] ;; Gray is more of a "watch what plays out then do something" kind of guy. He is fiercely loyal to his guild, and is known to have a protective streak pop up occasionally. He is not the one to go recklessly into a fight. He is cautious, and sometimes that's saved him on more than one occasion. He is a great person to hang around with, making sarcastic comments, laughing with. Though he does seem to have a rivalry with a fellow guildmember, Natsu, he cares for him just the same as he would for anyone else in the guild. They're family. And Gray will do anything to protect his family.
Description [op] ;;
Weapon One;; Broadsword
Weapon Two;; Handgun
Weapon Three;; Saxe knife
Skill;; Fighter
Other;;
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Postby peaceful » Tue Aug 05, 2014 2:15 pm

lint umikox


xxxImage
◤━━━━━━━━━━◥
basics
name||flint kumiko
gender||male
age||nineteen
orientation||bisexual

looks
hair||black; spiky
eyes||gray
skin||slightly tan
build||lean; fairly muscular

personality
+fun-loving
+strong-willed
+free-thinking
+resourceful
~sarcastic
~nonchalant
-cocky
-rebellious
-disrespectful
-vague

other
guild||fairy tail
weapon||submachine gun
weapon||knife
weapon||broadaxe
skill||decoy
◣━━━━━━━━━━◢






























▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃▃

Before the outbreak of disease, Flint was happy enough. A bit of a troublemaker, perhaps, but fine all the same. His family was killed rather quickly when the world began to crumble. Knowing he wouldn't survive on his own, Flint joined the acclaimed Fairy Tail, despite knowing he would clash with authoritative figures from day one. Still, he's managed thus far. At first, the arrival of the lurkers had stunned Flint into fearful silence. But a point came when he just said, "Screw it." Nobody was immortal. They would've died one day eventually. Having accepted that it would take a miracle to save the world from its slow descent into ruin, Flint pulled himself out of his uncharacteristic slump and trained as a decoy. Why not? They were all going to die, whether it was by lurker or by (God willing) old age. Flint had always gotten a thrill out of things that were, in all honestly, probably quite stupid, so he figured he might as well continue with it. He doesn't follow directions well and probably never will, and really his regard for human life sinks lower each day. People are going to be killed and turned. There's no stopping it. Being affected by it is pointless; there is no need to allow such useless pain to consume you. But hey, who knows. Perhaps his nonchalant, ever-cocky self is but a mask to conceal his growing fear of this dying world. We'll see.






x





◤━━━━━━━◥
atsu
ragneel



personality
+loyal
+protective
+compassionate
+strategic
~carefree
~perceptive
-reckless
-stubborn
-violent
-blunt
◣━━━━━━━◢
◤━━━━━━━◥
basics
name||natsu dragneel
gender||male
age||eighteen

looks
hair||salmon; spiky
eyes||black
skin||slightly tan
build||lean; muscular

other
guild||fairy tail
weapon||rifle
weapon||pistol
weapon||long dagger
skill||fighter
◣━━━━━━━◢
Image

With the rising of the lurkers, it has become increasingly difficult for Natsu to maintain his happy-go-lucky aura. He does his best in an attempt to stand as a beacon of light and hope for his friends, but it's hard not to notice the forlorn, far-off look that enters his eyes more often than it should; and when he thinks he's alone, the way he buries his head in his hands is anything but happy. Even so, Natsu hasn't given up yet, and has no intentions of doing so.
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Re: Run || Fairy Tail || Zombie Apocalypse AU [New & Accepti

Postby macko » Tue Aug 05, 2014 2:21 pm

(( Accepted~ :3 ))
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Re: Run || Fairy Tail || Zombie Apocalypse AU [New & Accepti

Postby peaceful » Tue Aug 05, 2014 2:22 pm

[[ Mm, thank you friend~ ]]
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