{Erm... can I STRESS the fact that things need to be realistic? Tygressa - throwing knives is quite different to throwing bags of grain. And swords and catapults are un-realistic too. Because people don't seem to get this, I have some suggestions of weapons and skills.
District 1 (luxury items, careers): Any weapon
District 2 (masonry, careers): Any weapon
District 3 (electronics): Smart with electrical things
District 4 (fishing, careers): Any weapon, especially tridents and nets
District 5 (power): Similar to District 3
District 6 (transport): Something related to transport
District 7 (lumber): Axes and recognising types of trees
District 8 (textiles): Good at camouflage
District 9 (grain): Good with sickles (tools used for harvesting wheat)
District 10 (livestock): Stronger, from work with livestock.
District 11 (agriculture): Good at recognising edible plants
District 12 (coal): Hopeless cases. They only really learn their skill when they enter the mines, at 18 years old.
The career districts are blue. The un-thought of, or hopeless districts are red. Every district with a skill thought of is in green.
HANG ON!
What is the difference between grain and agriculture?
Grain is the growing and harvesting of grains, such as wheat. Agriculture is the growing and harvesting of other plants, such as corn, sugar, beans...
What is the difference between power and electronics?
Power is the generation of power. Electronics is more about electrical things, not generating power. Yes, there is a difference between the two.
I hope I cleared some things up. I'm just a bit frustrated from people not reading and understanding the rules.}





