Welcome to the House of Night

You have been Marked by the Goddess of night, Nyx, to become one of her sacred children... the vampyres. In a world where vampyres and humans hold an unsteady truce, your life has completely changed. Will your friends and family accept you for who you are? Or will they shun you as a monster?
No matter what happens, though, you must come to the House of Night – a finishing school of sorts for fledglings (those newly Marked) to go through the change from teen to vampyre. The Change takes four years. The road is treacherous. If you cannot make the Change, you will die. If you do, you will join the elite and powerful. Will you be among them, or will you perish on the journey?

Role Play Rules
~ All of Tess's rules apply.
~ Keep genders even.
~ No power playing, god modding, et cetera.
~ If a romance scene starts to get far, fade to black or skip.
~ Don't date your own characters.

House of Night Rules
1. Never stray from the House of Night for long. Otherwise, the consequences could be deadly.
2. Classes start at 8 PM and end at 3 AM. The stables, recreation room, and the gym are open until dawn.
3. Formal rituals are held twice a week in Nyx's temple. Face each direction as the corresponding element is called. First turn to the east to welcome Air, then the south to welcome Fire, the west to welcome Water, then the north for Earth.
4. Should you ever leave the House of Night, be sure to cover your Mark and not to wear any part of your school uniform.
5. If one of the school cats chooses you, remember you belong to them – not vice-versa.
6. Your cabinet is essentially your locker. If anyone steals from these, the adult vampyres will know.
7. Your class insignia must be worn in some fashion at all times unless you are off school grounds.

The Formers and Professors
Third Former
Third Formers are the equivalent to freshmen. These young fledglings are getting accustomed to their new lives as future vampyres. Their symbol is the Labyrinth, representing the path of the Goddess, Nyx.

Forth Former
The equivalent of sophomores, Forth Formers are adjusted and continually moving forward. Their symbol is the wings of Eros, God of Love, reminding them of Nyx's love for her children.

Fifth Former
Equivalent of juniors, the symbol of the Fifth Former is the chariot of Nyx, showing the continuation of their journey.

Sixth Former
Near the end of their journey, Sixth Formers are the seniors of the House of Night. Their Emblem, the Fates, represents the end of their journey to becoming vampyres.

Professors
Full vampyres, the Professors emblem is the Goddess Nyx.


The Goddess Nyx
The embodiment of Night, and very similar to the Earth Goddess, Gaia. She is everywhere. Nyx gifts fledglings and vampyres with special powers. She is not jealous or vindictive, but she does not tolerate liars and her path is not always an easy one to tread.
Although Nyx is the embodiment of Night in a literal divine personification, she is actually very similar to what people typically consider the Earth Goddess, Gaia. Nyx is found everywhere, she is most powerful at night, which is why her special children have always been vampyres. Since ancient times, vampyres have honored Nyx by living in a matriarchal society where women rule, but men are honored and respected for their roles as guardians and companions. Nyx gifts the earth – filling rocks, trees, rivers and mountains with her spirit. She is known by many names including Changing Woman, Gaea, A’akuluujjusi, Kuan Yin, Grandmother Spider and even Dawn. Often she gifts individual fledglings and vampyres with special powers. Those so gifted are also given the additional responsibility of becoming leaders among their kind such as High Priestesses or Warriors. Nyx is a benevolent Goddess.

Dark Daughters and Sons
The Dark Daughters and Sons is the House of Night’s premier fledgling organization. Its members are the best and brightest of our school and set the standard for the other fledglings. The Leader of the Dark Daughters is chosen because Nyx has gifted her with extraordinary powers. This young woman is considered a High Priestess in Training and has the added responsibility of both performing monthly rituals dedicated to Nyx and leading the fledgling members in the rituals. The Leader of the Dark Daughters is mentored by the High Priestess of the House of Night, who takes special interest in her development. Membership in the Dark Daughters and Sons is by exclusive invitation only. The symbol for the Dark Daughters is the traditional symbol for the Triple Goddess: two crescent moons back-to-back against a full moon. The Leader of the Dark Daughters wears a silver pendant with the symbol, a full moon encrusted with garnets.
Dark Daughters and Sons Members
BlackRose
Dimitri
Saphira
Amber Woods
James
Jason

Forms

Formatting by andromeda;;
Roleplay by a crimson sea

You have been Marked by the Goddess of night, Nyx, to become one of her sacred children... the vampyres. In a world where vampyres and humans hold an unsteady truce, your life has completely changed. Will your friends and family accept you for who you are? Or will they shun you as a monster?
No matter what happens, though, you must come to the House of Night – a finishing school of sorts for fledglings (those newly Marked) to go through the change from teen to vampyre. The Change takes four years. The road is treacherous. If you cannot make the Change, you will die. If you do, you will join the elite and powerful. Will you be among them, or will you perish on the journey?

Role Play Rules
~ All of Tess's rules apply.
~ Keep genders even.
~ No power playing, god modding, et cetera.
~ If a romance scene starts to get far, fade to black or skip.
~ Don't date your own characters.

House of Night Rules
1. Never stray from the House of Night for long. Otherwise, the consequences could be deadly.
2. Classes start at 8 PM and end at 3 AM. The stables, recreation room, and the gym are open until dawn.
3. Formal rituals are held twice a week in Nyx's temple. Face each direction as the corresponding element is called. First turn to the east to welcome Air, then the south to welcome Fire, the west to welcome Water, then the north for Earth.
4. Should you ever leave the House of Night, be sure to cover your Mark and not to wear any part of your school uniform.
5. If one of the school cats chooses you, remember you belong to them – not vice-versa.
6. Your cabinet is essentially your locker. If anyone steals from these, the adult vampyres will know.
7. Your class insignia must be worn in some fashion at all times unless you are off school grounds.

The Formers and Professors
Third Former
Third Formers are the equivalent to freshmen. These young fledglings are getting accustomed to their new lives as future vampyres. Their symbol is the Labyrinth, representing the path of the Goddess, Nyx.

Forth Former
The equivalent of sophomores, Forth Formers are adjusted and continually moving forward. Their symbol is the wings of Eros, God of Love, reminding them of Nyx's love for her children.

Fifth Former
Equivalent of juniors, the symbol of the Fifth Former is the chariot of Nyx, showing the continuation of their journey.

Sixth Former
Near the end of their journey, Sixth Formers are the seniors of the House of Night. Their Emblem, the Fates, represents the end of their journey to becoming vampyres.

Professors
Full vampyres, the Professors emblem is the Goddess Nyx.


The Goddess Nyx
The embodiment of Night, and very similar to the Earth Goddess, Gaia. She is everywhere. Nyx gifts fledglings and vampyres with special powers. She is not jealous or vindictive, but she does not tolerate liars and her path is not always an easy one to tread.
Although Nyx is the embodiment of Night in a literal divine personification, she is actually very similar to what people typically consider the Earth Goddess, Gaia. Nyx is found everywhere, she is most powerful at night, which is why her special children have always been vampyres. Since ancient times, vampyres have honored Nyx by living in a matriarchal society where women rule, but men are honored and respected for their roles as guardians and companions. Nyx gifts the earth – filling rocks, trees, rivers and mountains with her spirit. She is known by many names including Changing Woman, Gaea, A’akuluujjusi, Kuan Yin, Grandmother Spider and even Dawn. Often she gifts individual fledglings and vampyres with special powers. Those so gifted are also given the additional responsibility of becoming leaders among their kind such as High Priestesses or Warriors. Nyx is a benevolent Goddess.

Dark Daughters and Sons
The Dark Daughters and Sons is the House of Night’s premier fledgling organization. Its members are the best and brightest of our school and set the standard for the other fledglings. The Leader of the Dark Daughters is chosen because Nyx has gifted her with extraordinary powers. This young woman is considered a High Priestess in Training and has the added responsibility of both performing monthly rituals dedicated to Nyx and leading the fledgling members in the rituals. The Leader of the Dark Daughters is mentored by the High Priestess of the House of Night, who takes special interest in her development. Membership in the Dark Daughters and Sons is by exclusive invitation only. The symbol for the Dark Daughters is the traditional symbol for the Triple Goddess: two crescent moons back-to-back against a full moon. The Leader of the Dark Daughters wears a silver pendant with the symbol, a full moon encrusted with garnets.
Dark Daughters and Sons Members
BlackRose
Dimitri
Saphira
Amber Woods
James
Jason

Forms
- Code: Select all
Form:
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Formatting by andromeda;;
Roleplay by a crimson sea


























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