Fight for the Shaman King (Shaman King RP) V.2

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Re: Fight for the Shaman King (Shaman King RP) V.2

Postby Bahamut's Regent » Fri Sep 05, 2014 12:18 pm

(I like the idea of reincarnation that our charries are the same soul but in a new body, and because of them being shamans they have been able to access their old memories.)
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Re: Fight for the Shaman King (Shaman King RP) V.2

Postby Chadanaiy » Sat Sep 06, 2014 8:55 am

(( Awesome. Just a few more questions and I'll shut up about plot: who do you want to have won the last shaman fight? Hao again? Also do our bodies look the same as the old ones or not necessarily? And lastly, do we try and think up a different social/cultural/technological background for these 500 years in the future or are we too lazy and pretend things haven't changed? Thanks again!))
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Re: Fight for the Shaman King (Shaman King RP) V.2

Postby Bahamut's Regent » Sat Sep 06, 2014 9:00 am

(I'd say Pleia won, cause she was kicking our tails. And charries can look the same, and lets say that technology is more advanced but still pretty much the same.)
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Re: Fight for the Shaman King (Shaman King RP) V.2

Postby Chadanaiy » Sat Sep 06, 2014 9:16 am

((Sounds good. And Pliea made no significant changes to the order of the world as King? Maybe she has and our characters are reincarnating to discover a post-apocalyptic world of sorts she's created...?))
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Re: Fight for the Shaman King (Shaman King RP) V.2

Postby Bahamut's Regent » Sat Sep 06, 2014 9:20 am

(Sounds good)
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Re: Fight for the Shaman King (Shaman King RP) V.2

Postby Chadanaiy » Sat Sep 06, 2014 9:23 am

((Great! I'll start writing up my form based on that.))
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Re: Fight for the Shaman King (Shaman King RP) V.2

Postby RedLionPaladin » Sat Sep 06, 2014 12:28 pm

(Okay, wait, so we're in a post apocalyptic world with reincarnated characters (mine is pretty obvious with the whole lineage thing) and now what? I'm sorry, I'm just a little confused.)
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Re: Fight for the Shaman King (Shaman King RP) V.2

Postby Bahamut's Regent » Sat Sep 06, 2014 12:57 pm

(Pliea was our Hao/Zeke, she had the Spirit of Wind. Long story short, she was fueled by hate and wanted to destroy and remake the world the way she wanted.)
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Re: Fight for the Shaman King (Shaman King RP) V.2

Postby RedLionPaladin » Sun Sep 07, 2014 8:00 am

(Oh wow, okay then. So, who wants to meet Amidamaru and Yamata no Orochi?)
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Re: Fight for the Shaman King (Shaman King RP) V.2

Postby Chadanaiy » Sun Sep 07, 2014 2:17 pm

Arisu Asakura
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Name:
Arisu Asakura

Age:
Reincarnated at age 15 and has been alive in her reincarnated form for 12 years now.

Gender:
Female

What you character wants to do after becoming Shaman King:
Arisu's priority upon becoming Shaman King is to entirely restore the world from the ravages of Pliea's reign. However, her attempting to become Shaman King is not so much a personal ambition as it is precautionary: participating is a way to prevent another dangerous person from becoming Shaman King, as well the addition to the competition of another person with the potential to overcome Pliea. In her first incarnation, Arisu's family had been the ones motivating her to participate. Through their constant influence she'd come to convince herself it was a personal goal, but her reasons behind it were flimsy, if non-existent. Now that her winning could mean restoring order to a broken world, the goal makes more sense to her; her hopes are that if she wins, she'll have the wisdom or the maturity not only to fix things but make them better, and maybe better herself as a person in the process.

Spirit Partner:
Arisu's spirit partner is Bastet, the personified accumulation of all ordinary deceased feline souls into a single entity. Her preferred spiritual form is that of a great Siamese cat with golden fur and orange eyes, wearing a number of ancient Egyptian jewelry from fluctuating eras such as large necklaces and bracelets on her tail and paws. Associated with fire, Bastet tends to appear in a small pillar of flames, or rising out of the breaking ground.
Bastet is a complex compound spirit, whose identity is influenced by the passage of history. Her personality is an amalgam of over a hundred billion deceased spirits' experiences, whose memories she can access if needed, granting her an almost omniscient —if disorganized— knowledge of history, languages and cultures. Most of her early life was spent organizing these many memories: finding a way to contain them as well as forming a consistent sense of self for her to evolve as. As such most of her existence was uninvolved with shamans of any sort for a good 50 000 years. The memories of others served as her sole substitute for interpersonal interaction until she felt ready to become more active as her own person.
As Bastet started to make herself more apparent in the realm of spirits, she was summoned by the Asakura family to become one of their guardians. Accepting the invitation, she became associated with this large shaman family, representing and aiding them freely when she was needed, remaining distant with the clan's members. When the family assigned her to become Arisu's spirit partner, Bastet had only ever met with the Asakura priests who summoned her for duty. Caring for a child was entirely new to her, but she was an old spirit becoming listless and burdened by time and she found in the child a form of naivete and simplicity which she herself was starting to miss. Being tasked to train Arisu was a pleasant novelty: a fresh start to a new lifestyle.
When the girl and the spirit met, Arisu's close-minded education, deeply traditional countryside lifestyle along with her own polite compliance to it had left the young shaman impressionable, modest yet immensely curious of what she knew had not been taught to her. Arisu would listen to the cat talk, enthralled, soaking in her stories, her values, her tales and thoughts with amazement at how foreign and extraordinary they seemed to her. Bastet became the girl's mentor, and a powerful influence on which Arisu began to base her own self and looked up to in all things: she educated, trained and cared for her through most of her childhood. Bastet discovered the pleasure of being admired and Arisu discovered the world through Bastet's words; Bastet learned to love the child, and the child in return learned to adulate the spirit.
Only when Arisu reached her teenage years did Bastet become concerned by the child's total dependence on her: Arisu's life had consisted so much of just the spirit's influence and presence, had revolved so uniquely around their relationship, that she sometimes seemed unable to function as her own individual. She cared about the girl's well being and —feeling guilty that her glee at having found such a devout follower in Arisu had made her neglect the development of the girl's own identity— Bastet shifted her concern to expanding her student's independent though and critical mind; encouraging her to disagree with her, guiding her less and less and soliciting her to make her own opinions, sometimes leaving her to her own devices. The idea of Arisu becoming a mindless mirror of her own ideas was terrible to her. She'd find herself torn between telling Arisu what she'd know or believe to be right to protect her and letting her discover things on her own, with the risk of her harming herself: trying to find a balance between two responsibilities she had towards her student.
Though the admiration she inspired in Arisu was one of the rare things Bastet prided herself in, their closeness had started uncovering a sort of selflessness and humility in Bastet; she was suddenly becoming troubled by her own pride and over confidence when confronted with Arisu's docile and self-forgetful nature. Her many years of solitude had had Bastet making her mind the only existing reference and only concern: now that she had to care for and educate another individual, she was forced to reconsider her values, was learning to question herself and to notice her own biases, distancing herself from her own perceived importance in her world.
Now that Arisu has grown, Bastet has started to feel like an inadequate mentor for the girl: she's hoping she can either change herself for her student's sake or find someone who will be a better influence on her. A part of her is convinced she should let herself become less relevant, thinking it to be for the best. She finds herself hoping she'll be able to slowly slip from talking too much to barely talking at all, making herself more humble than she would ever have imagined as not to crush Arisu with her own overbearing self. In practice she continues have outbursts of passion, of anger or protection, still goes on long monologues which her student will listen to with the same avidity as ever, still keeps her fiery sense of pride and superiority, but a notion of selflessness has taken her over and tends to let itself expand in her with exaggeration. This new part of her is versed on interrupting her age-old loudness, and is convinced is would be better for her student if she became a barely present, subtle guiding spirit, if she can only start to act upon it.

Appearance:
Arisu's new reincarnation is in many ways similar to her previous body: solid, almost masculine build, acceptably tall at 1m50 while retaining the pudginess of her new body's young age, she readapted her original fighting skills to her new self with relative ease. More specifically transferred to her new incarnation are her previous self's purposeful, agile movements: deathly precise and feline when in battle, and constantly belying her inner hesitance when at rest. Her face has resemblance with her older self's in the way a grandchild would their grandparent: with softened, larger features, wider eyebrows and face, a darker more inquisitive gaze. She takes comfort in the fact that her hair remains as inexplicably golden as before and that her eyes as still two round plums in her pink face. Unfortunately the family's star tattoo at the base of her neck is now gone, and the single red metal earring which she constantly wore was lost. Though her liking of traditional dress has not changed, the conditions of Pliea's hostile world have forced Arisu to adopt a more modern and practical style of clothing: jeans and T-shirts, boots, backpacks and cloaks. She still carries around her old kimono top and obi in one of her bags, as the single souvenir of her previous self and as the hope she'll have the opportunity to wear it again.

Abilities:
Arisu's abilities rely mostly on speed, endurance, agility and jumping skills: on her own she already has strong mastery of hand to hand combat with various weapons and a preference for daggers and knives. Her soul weapon is a set of two shamanic objects: a tail of golden alloy blades and a pair golden alloy clawed gloves. If her Soul Ball introduced into one of these objects, Bastet's spirit will spread into the others instantly and project a curling aura of purple and golden flames. Wielding Bastet grants Arisu heightened sensations of light changes, movement, sound, time and speed while lowering her perception of color. While this initial form of combat is effective, it lacks in bodily defense and long range attack: Arisu must avoid all blows or risk to be severely injured during combat, and while her own hits are critical and deadly, they require immediate contact with the adversary to inflict damage. Speed can significantly reduce these shortcomings when facing a slower adversary, but become a real risk when facing quick-moving enemy.
The Over Soul that Arisu gained by going through hell in her past incarnation allows to somewhat compensate these defects. Her furyoku increased relatively little after the incident but the new Over Soul adds large golden plates of armor to her clawed gloves, climbing along her arms all the way to her shoulders, and creates a golden helmet with light spine protection. The larger surface of protective armor increases her defense abilities and makes available a shield-like ramming move which she has yet to master entirely. The size of the claws themselves grows considerably with Over Soul, trading some of their precision for more weight, power and brutal laceration. In addition, Over Soul reduces Arisu's perception of pain and fatigue, which during battle allows for endurance, but can have dire consequences as the aftermath of combat.

Personality:
Arisu has remained a childlike for most of her life and continues to be so now: her education was traditional, simple, straight forward and as a result Arisu was diligent and pleasant and dutiful. Altruism became an evidence to her, sometimes at the expense of taking time to care for herself. There was a lot she wasn't aware of, a lot she knew she ignored and although she was curious of all these things, a genuine concern for her duty towards her family made it that she never acted upon that curiosity to go exploring or asking questions.
Her participation to the Shaman Fight was for her the entry into an intimidating world she was entirely unfamiliar with and felt unprepared for. She was unfamiliar with technology, with city life and independent living. Everything suddenly became aggressive to her senses, her habits and her moral compass. Too late she came to realize how uncomfortable she was with the notion of competition, and new to the idea of making friends and what they could mean. Being moved from the only environment she had ever been exposed to her entire life was finally starting to restructure her simple views of the world; the questions that this created were intimately jarring and only served to heighten the stress of the Shaman Fight. As much as she'd been prepared for the Shaman Fight itself, she realized she'd been caught completely unprepared for the mental requirements of leaving her usual life and it left her not knowing how to manage the change. Complexity, variation and diversity were all she was now able to see; within this grand and new and confusing world she started seeing herself as bland and unable and was no longer content to conform with what had always been expected of her. As she continued to navigate her new situation with difficulty, putting aside her worries became the only way for her to remain focused on and able to participate in the Shaman Fight: she went with it, finding more peace of mind in ignoring her troubling queries then facing them.
Her more immediate worries were the battles themselves.When the fights confronted her with the frustration of defeat, within the mechanics of a competitive environment --in victory and in failure-- Arisu quickly found herself doubting her abilities, her motivations and worth, only miraculously finding it within herself to persevere. She became modest to the point of self-deprecation, almost as a protection against excessive pride, failure or disappointment, constantly oscillating between an optimistic satisfaction at her own progression and quiet defeat at her own limits. She felt she needed to be stronger, as stable if not more than her friends all seemed to be. Discussing these fears with her companions was unthinkable to her.
During the 12 years following her reincarnation Arisu has found the time for her to mature. While Pliea is still a menace, it's still necessary to think of the future, but if or when that danger passes, Arisu hopes she'll be able to start living in the present. She left the family she was reincarnated into as soon as was possible, reunited with Bastet and started distancing herself considerably from her education and childhood values. But despite this voluntary detachment, Arisu doesn't entirely deny the validity or importance of her earlier teachings, knowing them to be an important part of herself. Her focus has changed to looking for somewhere she herself would like to go, or like to do: wants to find out what she wants to do with herself. Reincarnation was a disturbing experience and is a strange thing to get used to but she tries to see it as the opportunity to rebuild herself anew, more freely. Although trying to analyze and understand her every thought is a method that displeases her, she's now aware that getting to know herself is no longer an option. She's made it a goal for herself to be able to one day think with confidence "I know who I am."
Even now Arisu is tentative with her actions and impulsive with her words: as much as she may try she's never gotten the habit of thinking before she speaks and she's more then apologetic for her occasional bluntness. Her naïveté, while it has toned down over the years still shines through during certain discussions in the form of casual ignorance of basic things, of misinterpretations of simple confusions. Her first natural reaction is always directed at emotion, and rational is not instinctive to her. Her eagerness to reach out towards others and understand them is strength which she tries to encourage even when her mindset would have her do otherwise. Effort drives her, and adversity rarely manages to keep her from persevering towards her new goals. In this changed unforgiving world Pliea has created, she and Bastet scavenge for the things that'll bring them comfort in every day life, be it connection with people and helping them understand themselves, small pleasures, short moments of joy or success... Arisu has matured, and still has room for improving upon herself.

Where are they from:
Arisu is from one of the more recluse branches of the Asakura family and spent most of her childhood in a cluster of countryside temples near a small village of Northern Japan called Ayumi. She speaks Hmong Daw as a second language, though not perfectly. Her family is a union between a branch of the Asakura family and a family of Hmong shamans.


Other:
I'm tired why did I write so much.
Last edited by Chadanaiy on Sun Jan 11, 2015 10:36 pm, edited 4 times in total.
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Sporadic user- I haven't been on in a while, but I'll be back to RP when my exams let me. Looking forward to it!
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If you listen closely you can hear me cringing at all the purple prose I wrote on this green hellscape of a website circa 2011-2014.
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