Ɽotten Ⱡegacy wrote:2 - In this game, your spaceship crash-lands in another dimension because of some interference. You're separated from all of your friends, who you then have to go and rescue. Also, your ship is severely damaged and you won't be able to leave until it's fixed--one of your crewmates is an engineer, but of course, you have no idea where any of your crewmates are. And after you rescue them, your teleporter malfunctions for like the fifth time, causing you to be separated from your crew. Then you have to risk your life to find and disable the source of the interference, the thing causing the teleporters to go crazy. On top of all that, this new dimension is destabilizing, and it's going to collapse pretty soon. Great.
4 - To put it simply: Devil squares!
As for a more detailed description...
You receive something that completely breaks your perception of reality. Then an important thing shatters, and you have to travel to every remote corner of the world--forced to leave your happy home village for the first time--to collect the pieces of it, otherwise the universe will collapse. Along the way, there's this place with a bunch of strangers who speak in a foreign language. There is a way to decipher it, but when you finally get to understand what they're saying, it turns out a lot of them are just making fun of what you look like. This language comes up a lot in the game, and there's nothing that automatically translates it for you, so every time you come across a message, you have to painstakingly translate it. Usually it's not even important, but I do say usually, so you don't know if you're going to need the information until you've already gone through the trouble of translating it. Some of the puzzles are extremely difficult to solve; one of them was thought to be impossible for years after the game's release. There's a door that requires you to collect basically everything, and the place it leads you to isn't even that important.
So there's all that, and the ending is a bit...cryptic? It's just a series of trippy visuals.
5 - You send your children into a mysterious, ever-changing castle to do..something. Each child has a unique set of traits, many of which make your life much more difficult or annoying. You have to give up ALL of your money every time you enter the castle, so, good luck if you're trying to save up for anything! A lot of the enemies can be torture to deal with. The final boss is actually your great-great-great-however-many-greats-grandfather, a legendary swordsman, who found a way to be immortal. Turns out you've been reading parts of his journal throughout your quest, and pretty much reading his slow descent into insanity. The last few entries are surprisingly chilling, and just reading them makes me really not want to kill him. Everything about the boss fight has an air of "am I doing the right thing?" to it, but you still have to kill the boss because that's how this game works. Whether or not he can even be considered an antagonist is debatable, at least in my opinion.
These still haven't been guessed!
I don't like bumping my previous post without adding at least one new thing, but unfortunately I can't think of any game or book to use for it. Sorry ;-;