Table of Contents
- Introduction and Updates
- Characters and Classes
- Resting Areas and NPCs
- Sparring and Arena
Sparring
PvP is a feature of Elsword that allows players to battle each other.
Sparring can be accessed by talking to Camilla, the PvP NPC who appears in every town, and choosing the Sparring option. This will take you to the Sparring Lobby.
Matches in the Sparring Lobby have no effect on your Rank, Rank Points, and neither award nor subtract Arena Points (AP). Consequently, you also cannot gain your rank from Sparring matches.
In the Sparring Lobby, you can either create or join a Sparring Room. Each room can have a maximum of 8 players in it at once, with up to 4 players on each team. When creating a room, there are several settings you can adjust to customize the fights in the room.
Channels
Practice Channel - As the name implies, a channel for practice. MP regeneration is much faster than usual in the Practice channel, and both kills and match time are infinite. Stat normalization DOES NOT occur in this channel.
Free Channel - Functions closer to Arena PvP, but still suffers from the same stat normalization as the Practice Channel. More modes and options are available in Free Channel, such as being able to adjust kills and playtime, as well as access to the Team Match mode.
Competition Channel - Under normal circumstances, this channel is closed. It is only opened for official tournaments run by the staff of the server, and can only be accessed by the GMs and participants of the tournament. Specifics of normalization in this channel are currently unknown. Note: During the NA Winter League Tournament, GM Skillz said in a forum post that the normalizations in the Competition Channel were equivalent to the ones in Sparring. Whether or not this is true is unconfirmed.
Match Type
Team Match - A battle that gives each player one life. There must be the same amount of members on each team in order to start. This mode does not exist in the Free Channel.
Team Death Match - A battle that gives team points depending on the number of kills for each team. There can be an uneven amount of players on each team, but the team with less players will be granted a damage, awakening charge, and MP buff.
Survival - A free-for-all. The player with the most kills in the battle wins. This mode favors the usage of large area-of-effect skills, such as Generate Black Hole and Wind Wall.
Item Rules
Item Mode - Allows random items to appear on the battlefield which can change the tide of the battle.
Power Mode - Disables random items from appearing.
NOTE - Survival rooms cannot be changed to Power Mode, they can only be created in Item Mode.
Miscellaneous Options
Room Name - Allows you to title your room. You can also edit the room name after creating the room by clicking in the text box at the top of the screen.
Playtime - Allows you to set how long the match will last. The minimum time you can choose is 200 seconds, while the maximum is 1100 seconds. Team Matches only allow a maximum of 400 seconds.
Kills - The number of kills needed in a Team Death Match or Survival Battle in order to win. The maximum kills allowed in Team Death Match is 28, and 12 in Survival. This option does not appear for Team Match.
Number of Players - After creating the room, you may click on character slots to open or close them. In Team/Team Death Match, only an even number of player slots can be opened/closed.
Private Room Option - Normally, your room is completely open to anyone who decides to join. By checking the mark next to the lock icon, your room will become private, and users will be required to enter a password before they can join. The password can be any length from 1 to 12 characters, so long as it is only letters and numbers. This can also be changed from inside the room by clicking on the lock next to the room title.
Map Select - The Room Leader can click this button after creating the room to choose which map the fight will take place on. If a map is not selected, the map will be chosen randomly once the match begins.
Arena
Arena PvP is, in a sense, the "official" PvP. Each match will have an effect on your server-wide ranking, as well as rewarding AP, a currency used to buy items from Camilla's PvP Shop. Winning a match will also reward RP, which is used to determine your ranking within whatever rank you currently hold. Be careful, as losing a match will also subtract RP!
Arena can currently be accessed in two ways: Talking to Camilla and choosing Arena, or simply clicking the Arena tab when in a town or field. From there, you can choose either a one-on-one fight, two-versus-two or a three-versus-three fight. If you are in a party of two or three, you may only choose either 2v2 or 3v3.
Rank
When you first create a character, they will have no rank. To obtain a PvP rank, you must participate in ten qualifier matches. After the end of your tenth match, you will be awarded your rank. The ranks, from lowest to highest, are E, D, C, B, A, S, SS, and SSS. Your rank determines many things, such as
-The amount of AP you can gain from matches.
-The strength of the players you are matched with.
-The strength of Epic NPCs you can encounter.
-The items you can purchase from Camilla's Shop.
To increase your rank, you must consistently win matches in Arena. Doing so will increase your AP Tier, an unspecified variable that can be determined by finding the amount of AP you receive from winning a 1v1 match. Upon reaching certain AP Tiers, you can rank up by winning a few matches at that tier. Conversely, you can rank down by consistently losing and dropping down AP Tiers.
In 2v2 and 3v3, AP tier can be calculated using the formulas below.
n = (K + A) / 2 = (average of kills and assists)
2v2 Win: (AP won) / (n + 3)
2v2 Lose: (AP won) / (n + 0.75)
3v3 Win: (AP won) / (n + 4)
3v3 Lose: (AP won) / (n + 1)
Star Rank
The new rank, Star, will be given to the top 1% of SSS ranked players.
Only a maximum of 100 players can achieve the Star rank.
Star ranked players are renewed every week.