Case Four in
Dual Destinies was the one with
Clay Terran's death. It's with Cosmos and Starbuck.
Yeah, I can agree that Case Three was interesting. And Case Six (the DLC, right?) was also entertaining. Turnabout for Tomorrow, as you said, was technically worse than the other final cases, but it did kind of tie up loose ends
(except for the Phantom's real identity). There were many other good final cases in the series.
By the way, going off topic a little, I finished GK2
(well, the walkthrough ).
The final case of this game, in my opinion, was totally more interesting than Turnabout for Tomorrow.
I mean, really, having the
Simon Keyes be the mastermind was quite shocking.
The situation with
Fulbright was also shocking, but the situation in GK2 was more interesting.
(Sorry for straining your eyes with the small text
)