riftclaw wrote:It's been a bit since the new rarities were implemented and I've been chewing on it a bit since...
I voted against adding a ton of new categories bc I was concerned that it would simply replicate "the list" in hard numbers, which is #1 the worst aspect of chickensmoothie trading. "List pet" presumed rarity has left me way too scared to ever trade most of my older pets, especially since I know it's always been based on user opinion/popularity vs actual rarity (i.e. people skipping adopting species they don't like, so less of them in circulation and thus actually rarer than dogs from the same time, but those species being consistently devalued for being a less popular species).
I think a lot of pets were probably rarer than people assumed bc of their personal likes and dislikes, and this is probably a more accurate system overall. I hope that when things calm down I'll be able to make decisions with less crippling anxiety over whether someone is actually trading fairly or not!
Quoting the below bc I agree a lot with these points:
Linsang wrote:Personally extremely happy about this change. User-based value systems like “the list” being the predominant way of trading was resulting in a lot of pets being undervalued based on a lack of demand and a lack of concrete information about how many were in circulation. This unblurs a lot of those lines a little, and to me it’s really satisfying.
Bilaz wrote:Just gonna be 100% honest here, I just think that maybe… Just maybe, the gap between pets like the joker and the 09s and the Moonswirl was just never that large to begin this (and I say this as a Moonswirl owner)
I voted for the extra rarities because I was hoping for the exact thing you were hoping against, and still feel like I haven't gotten it with this rarity update. I kind of hate how many pets fall into OMGSR and think we need more categorization and ranking in the rarer pets side than in the common pets side.
I think we could have an entire spectrum of OMGSC to OMGSR
within the OMGSR rarity and people would still be a little bit reluctant to swap their OMGSRs. 1:1. Even if we had "Common OMGSRs", "Uncommon OMGSRs", etc. I think people would be like, "My Uncommon OMGSR is closer to Very Uncommon OMGSR than your Uncommon OMGSR is, so mine is worth more." even though there are super specific brackets for OMGSRs at that point that literally would make it extremely fair to 1:1 swap.
My ideal trading circumstance on CS is one where pets have solid value and the gap between rarities is small, so we have near-exact numbers of how many pets of each rarity are out there.
Until we have a graph with numbers from the staff, (I.E. X rarity being 1 in 100 accounts, Y being 1 in 1000 accounts, etc) I don't think I'll ever be quite satisfied with whatever trading rules end up being established as the new "norm".
The end goal would be where people are comfortable swapping 1:1 within each rarity, no matter what date that pet is, because the rarities are just so accurate that rarity maths is made redundant. Which basically means.. The more categories, the smaller pool between each rarity, the less guesswork of "How close is this pet to the next rarity bracket?" you have to do.
If a Very Rare was <1 in every 100 accounts, and a Rare was <1 in every 300 accounts, how do you know if your Rare is closer to one in every 299 accounts or one in every 101 accounts? There's a huge difference between those two and the 2:1 rule makes sense.
But if a Rare is 1 in every 300, and a VR is only 1 in every 250, suddenly it doesn't matter as much anymore and you only need slight add to bridge the gap between R and VR.
This information is super important to trading as a whole and I wish it were more transparent.
The list and hard numbers of value between pets is what I love the most about trading high-value pets on CS. My brain works best when things have numbers and solid values with them, even if those values aren't 100% accurate and are user-generated based on things like demand along with the technical worth of the pet. I don't mind rats being undervalued because they're "less desirable" and think that demand
should play a huge role in how much people are willing to trade for a pet. Even if a pet's rarity says it should be worth 100 09 rares, if the majority of the playerbase agrees that it's ugly and nobody likes it, it is valued at a lot less than what it's worth, because nobody except the outliers of rat-lovers and diehard collectors actually want to trade for it or are willing to offer even a fraction of its "real worth".