by koegami » Fri Jan 04, 2019 9:48 am
nursery
all clans go to the same nesting grounds
nest quality
-------------------------------
standard [sticks, grass] - 0 gems/FREE
- a standard nest has a 40% chance to have more than 2 eggs hatch
-- mandatory: [1-2] eggs will hatch, a chance for [3-6] is possible
- perk: none, standard nest quality
fine [hide/fur, hay] - 15 gems
- a fine nest has a 60% chance to have more than 3 eggs hatch
-- mandatory: [1-3] eggs will hatch, a chance for [4-6] is possible
-- perk: [25%] chance for dual clan traits, or a new mutation for each child.
quality [man-made scraps, plush fabric, plush filling] - 25 gems
- a quality nest has a 80% chance to have more than 4 eggs hatch
-- mandatory: [1-4] eggs will hatch, a chance for [5-6] is possible
-- perk: [50%] chance for dual clan traits, or a new mutation for each child
all clan trait breakdown
-------------------------------
Wings - [1 parent = 25% chance, 2 parents = 100% chance]
Sclera - [1 parent = 50% chance, 2 parents = 100% chance]
Feathering - [1 parent = 40% chance, 2 parents 70% chance]
Claws - [1 parent = 25% chance, 2 parents = 100% chance]
Tail Edit - [1 parent = 25% chance, 2 parents = 60% chance]
Sack Size - [1 parent = 35% chance, 2 parents = 80% chance]
Tooth Edits - [1 parent = 25% chance, 2 parents = 100% chance]
Ear Edits - [1 parent = 35% chance, 2 parents = 80% chance]
Scarring - [1 or 2 parents = 40% chance]
Additional eyes - [1 parent = 15% chance, 2 parents = 70% chance]
Missing Limbs - [1 parent = 15% chance, 2 parents = 70% chance]
Tongue Edit - [1 parent = 50% chance, 2 parents = 100% chance]
Pupil Edits - [1 parent = 50% chance, 2 parents = 100% chance]
Horn Edits - [1 parent = 35% chance, 2 parents = 60% chance]
tame mutation breakdown
--------------------------------
all children must be rolled for a tame mutation and personality!
tame children are not as wild as their parents and are sought after by humans!
tame children have their own personalities and cannot take after their parents
mutation - if 1-60 [pass], 61-100 [does not pass]
personality - if 1-70 [pass], 71-100 [does not pass]
mutations: [choose 1]
--------------------
No Claws - [no parents - 40%, 1 or 2 parents 80%]
No Fangs - [no parents - 40%, 1 or 2 parents 80%]
No Horns - [no parents - 30%, 1 or 2 parents 60%]
temperament: [choose 1]
--------------------
Laid Back
Adaptable
Energetic
Loyal
Affectionate
Courageous
Smart
Tenacious
Clan mutation breakdown
--------------------------------
if your child is from 1 clan [parents occupy same clan]:
- your child has a less chance [+10% if using quality nest] to get traits from another clan!
- this is extremely rare, and elders call them "weavers" -- or dual clan children that have 2 sole clan parents
- if your child gets to be a dual clan child from this type, they have an increased chance of being having a tame temperament.
- each child will always have a clan trait
- if a child gets another [1+] clan trait, it's a mutation
-- mutation eligability = [1-40 = positive], 41-100 = negative]
if your child is from 2 clans [parents occupy 2 clans]:
- your child has an increased chance [double if quality nest is made] to get traits from both clans!
- dual clan children are sought after by the elders
- dual clan children can get edits from both of their parents sides and edits that both parents dont have!
koe - adult |
mostly inactive |
simas | Koegami#1117
⚰️ [UNCLE B] 1/6/2016 ⚰️ [GPA] 2/27/2021
🐕⚰️ [ROCKY] 8/14/2020 🐕🏡 [MAGGIE] 3/4/2021
🐉👑 [THICK44 - "Long Live the Wyvern King"] 2/13/2023