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The Fallen One wrote:Is this closed, or can I fill out a form?...

quillinx wrote:username; quillinx
name; Zerda
gender; female
how do they feel about nature/favorite thing about or in nature?Zerda wrote:Nature? Nature is my living, love.
You might meet a golden-furred viscet on the road to Castellan City. Or Barpu, town of the rocks. Or the freezing mountain village in the north by the name of Asklanjaskapumenai. Or any road to any city. She gets around, okay?
The first thing you notice about her... will be the big fluffy ears, let's be honest here. But the second thing you notice about her will be that air of mystery... that confident attitude... that hint of magic in the air...
Zerda's a traveler, a viscet who carries nothing with her but her vast herb lore and a pair of good traveling boots. Wherever she goes, viscets leap out of their sickbeds, elders throw away their walking sticks, and hospitals go out of business, despite the fact that the healing remedies she mixes up seem to have no basis in fact whatsoever. When questioned about this near-magical ability of the random combinations of plants she chooses, Zerda's only response is a wink and the saying, "That's the power of Mother Nature, love!" She can create a poultice or a tincture out of any local plant and insists that "Nature replicates itself" so that the basics necessary to stop any ailment are available on any corner of the globe you could imagine.
Zerda is a fierce advocate of natural remedies and hates to see any tree get cut down or any meadow get plowed. Using the same plants she uses to create miraculous healing medicines, she can also brew up poisons of any severity and any effect, ranging from just causing the viscet who ingests it to vomit to bringing them to a near-death state that only a single antidote private to Zerda can cure. "If you're friends with Mother Nature, she'll let you do just about anything," Zerda explains, saying that the reason she can use plants to such good effect is because Nature trusts her with the full power of what it can offer. However, whether or not that's the actual reason she can coax such effects out of simple plants and herbs is unknown to everyone except for Zerda herself...
Personal history (writing extra):
She goes by the name of... Zerda, the healing one. She can whip up a herbal panacea to cure a sick viscet on the brink of death, an ailing soul who's suffered a terrible heartbreak, or even the long-feared and much-loathed common cold. Those same healers' paws carry the power of bestowing endless sleep, violent muscle spasms, and all manner of diabolical illnesses... How does she do it, one might ask? "Oh," she'll respond, a laugh in her voice and a twinkle in her eye, "it's all to do with Mother Nature, love!"
It wasn't always this way, though. When Zerda was a yearling... she was quite the rebel. She stole from dumpsters, she hacked messages into tree trunks for every romantic fling, and she built machines-- hulking things that were usually endowed with a big mechanical fist or three. Zerda was an expert at hooking wire to gear to make plastic, metal, and engine oil do as she bid. Under her paws, lifeless scrap metal came to life, dribbling oil across the ground and crushing plants under their heavy parts.
One day, Zerda's mother fell sick. Zerda started building innumerable machines to aid her sick mother-- a robot that would deliver tea to her bedside, or a medicine-dispensing machine. But for the first time, Zerda's machines failed her-- the thick smoke that spewed from the machines made her mother cough, and one day she tripped on an oil slick left by a robot and almost broke her leg. Zerda worked day and night to build a machine that might cure her mother, but nothing worked; her mother kept deteriorating, and at last it seemed like her heart would finally fail her. Though she could barely speak, she called her daughter to her bedside and pressed into her shaking paw a single red berry.
That night, Zerda had a strange dream. Before her eyes floated leaves, herbs, and berries, each as crisp an image as if she was awake and really holding them in her own paws. She smelled the bitter scent as she watched herself crush the leaves, and tasted the sourness on her tongue as she brought a spoonful of the herb mixture to her mouth. Her own paws moved in a complicated dance unknown to her, chopping roots here and sprinkling herbs there, and finally she saw herself take the little red berry her mother had given her and crush it over the mixture, which began to glow with an ethereal light.
When Zerda woke up, she saw the red berry and knew what she had to do. Racing through the forest, she plucked the leaves she had seen in her dream and dirtied her paws digging up roots. The images of her dream stayed with her, guiding her movements. When Zerda had gathered all the plants she remembered from her dream, she began to try and make the mixture she had seen herself make.
She wasn't experienced at working with plants, and her paws -- slick with engine oil and used to clunking together large hunks of metal -- often slipped when crushing herbs, or chopping roots. But finally she finished, and when she had completed every step, she crushed the red berry over the finished product.
Zerda brewed the herb mixture in a tea and brought it to her sick mother, who to her delight began a steady recovery after that fateful day. From then on, she abandoned her machines and vowed to teach herself the art of the leaf and root, so that never again would she be left helpless as someone she loved lay dying.

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