2019 Summer Event: Pet, Item & Event Discussion

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Re: 2019 Summer Event: Pet, Item & Event Discussion

Postby /trainwreck/ » Tue Aug 06, 2019 4:05 am

The osprey looking one is a peregrine falcon. The kestrel looks similar to a great horned owl to me.
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Re: 2019 Summer Event: Pet, Item & Event Discussion

Postby vibrancy » Tue Aug 06, 2019 4:09 am

ZΕL wrote:
    Saikiyo confrmed all the griffin outcome inspirations here c:

    Jusr reposting, since you guys seemed to have missed it. c:
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Re: 2019 Summer Event: Pet, Item & Event Discussion

Postby nickjr » Tue Aug 06, 2019 4:13 am

Today is day 10 of the event, and we’ve had events where we could hunt tokens for only 10 days. This year we’ll get to hunt for 13 days according to the news. Story-wise, I don’t know how long the other events were. Maybe only as long as the token hunt durations?

You guys are making me doubt my counting though lol
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Re: 2019 Summer Event: Pet, Item & Event Discussion

Postby The White Feline » Tue Aug 06, 2019 4:16 am

It was pretty short, l wish that it will at least last the whole AugustšŸ˜’
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Re: 2019 Summer Event: Pet, Item & Event Discussion

Postby peaches_ » Tue Aug 06, 2019 4:39 am

my theory is that the event "ending" is just the fae playing a huge prank on us. it's very unlikely, but it's my only hope. it would save this.
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Re: 2019 Summer Event: Pet, Item & Event Discussion

Postby Xiao_Jian » Tue Aug 06, 2019 4:41 am

I enjoyed the event. Even if it was short, it's pretty typical of fae to play tricks like that!
I am 100% holding out for some awesome new free items at rollover though!
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Re: 2019 Summer Event: Pet, Item & Event Discussion

Postby musicgurl333 » Tue Aug 06, 2019 4:43 am

nickjr wrote:Today is day 10 of the event, and we’ve had events where we could hunt tokens for only 10 days. This year we’ll get to hunt for 13 days according to the news. Story-wise, I don’t know how long the other events were. Maybe only as long as the token hunt durations?

You guys are making me doubt my counting though lol


Yeah, this actually feels like a pretty average length. I think it just feels shorter because normally more things happen. We only opened up one additional area aside from the starting area. The well and barn were never anything more than things to click for the story, and the houses and stone in the background were just scenery. In the past I believe there have been more areas that opened up throughout the event. I know that for me, I kept waiting for something else to happen. For me it felt abrupt not because it was short, but because it ended without any new areas being revealed once the fae realm opened.

On the plus side, I absolutely love the pets and items! This is probably one of my favorite events that I’ve participated in as far as pets and items go. (The ocean one was another favorite.)
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Re: 2019 Summer Event: Pet, Item & Event Discussion

Postby Aliria » Tue Aug 06, 2019 4:48 am

It's pretty clear that a lot of users weren't too happy with this event, and I've been trying to identify the reasons why it wasn't satisfying. Personally, though it wasn't my favorite event, I still enjoyed it quite a lot! Also, apologies for how long this post got. I didn't mean to do that.

The big thing that any story needs is conflict. There was technically conflict in this event, but all of it was caused by a misunderstanding, and the solution was far too simple. The townsfolk needed to have a reason why helping the fae would have been bad for them. Nobody actually disagreed on anything; they just made mistakes because they were missing information.

Many of the mot popular events not only had conflict, they had conflict where users could choose a side. The best examples of this are the Slumber Party (dreams vs. nightmares) and Egypt (Archie vs. Cleocatra). Plenty of good events didn't have this, and users are happy to invent teams when they aren't clearly handed to us - Notker wings or BRWW, anyone? - but it makes the story conflict feel much more real. This event could have had a fae vs villager split if it had been set up slightly differently.

Finally, there should have been more user involvement in the story. If you take out the users, the storyline of this event would not have changed at all. The story was also almost completely told through NPC dialogue, which many users don't even read. Doing the ritual to open the portal was fun, but we needed more of that. Users could have helped with Griseldis' spell, making it more like building the bridge in the candy event or fixing the antenna in the space event. Maybe we could have delivered invitations - like the Lost City event - to the villagers, inviting them to dance with the fairies or something. There are plenty of ways user interaction could have been added.

And a few smaller things:
  • Too many locations looked similar.
  • Too many locations didn't pay off properly. (The contaminated well could have just been mentioned in dialogue.)
  • Token trade in chains can be annoying. (A few cream trade-ins would have been fine, but there were too many, and the carvings should have cost herbs or something, not cream.)
  • The dance circle was built up too much for something we never saw. (We didn't need to have much there! Just a clickable location with a nice background image and maybe a free item pack!)
  • I like when some NPCs are new pets. (I haven't seen anyone complain about this, but using some of the new fairy pets as NPCs would have been neat.)
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Re: 2019 Summer Event: Pet, Item & Event Discussion

Postby musicgurl333 » Tue Aug 06, 2019 5:06 am

Aliria wrote:[*]Token trade in chains can be annoying. (A few cream trade-ins would have been fine, but there were too many, and the carvings should have cost herbs or something, not cream.)
[*]The dance circle was built up too much for something we never saw. (We didn't need to have much there! Just a clickable location with a nice background image and maybe a free item pack!)
[*]I like when some NPCs are new pets. (I haven't seen anyone complain about this, but using some of the new fairy pets as NPCs would have been neat.)[/list]


1. I completely agree about the trade in chains! Ugh! It would have been different if some of the trade ins were cool items themselves (like the carvings are) but really...I have to change herbs into milk into cream when it’s just a 1:1 ratio? Why? I didn’t care for that part.

2. Agreed! Though I’m hoping that we still will.

3. I hadn’t thought of this, but that’s very true. Maybe tomorrow we’ll get the dance circle and NPC pets, it wouldn’t be the first time adoptable NPC pets were released after the event ā€œendedā€. Also, there will be no more new token trade ins, but that doesn’t mean there can’t be more free releases. So I haven’t totally given up hope of this! :)
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Re: 2019 Summer Event: Pet, Item & Event Discussion

Postby metrowolf » Tue Aug 06, 2019 5:10 am

listen, I loved the theme this year so much, and all the designs have been wow! The little moth deer has been my favorite (of course I never got one, I had to trade for any I have) but I do have a bit of constructive criticism. The token swap thing was not a good choice. Maybe if they had only done it once with the milk, but having to trade herbs for milk for cream for statues was tedious, and being someone who is rather busy and couldn't play this event very much it took away a lot from the experience. I get that they're trying to make the event more complex, but this was a bad choice, and the bulk didn't make it better since it wasn't a multiple of 3 so you'd have to trade things one at a time anyway. There's better ways to incorporate the usable items, and they just had too many types of tokens this time around. Again, the art work, theme, pets and clothes were awesome! I just wish they had executed the game play a little better and cleaned it up instead of having a mess of tokens.
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