_ℓуяє'ѕ ѕтσяαgє

A place to store your roleplay character information.

🞙⸻GODLIKE

Postby _Lyre » Sat Mar 23, 2019 10:48 am

┌──what if you do not──────────────────────────┐




x
Image





└───────────────────────────────── have to die?──┘




┌──────────────────────────┐





Imagine a world where you have more than one chance at life, a world
where as long as your corpse is sufficiently intact, you can be revived. D
elphaye is such a place. Revivals are easily done, and is available to all o
f Delphaye's citizens no matter their rank. The Revival Centers are contr
olled by 'Ciel', a mysterious, omniscient being with blurry origins and no
physical body. To combat the issue of overpopulation, the Scythedom wa
s created. Scythes are essentially sanctioned killers whose purpose is to k
eep Delphayan populations to a manageable amount. The Scythedom is g
overned by Ciel, and is thus not under the Royal Court's purview. The oth
er side of Delphaye is the royalty and nobility. The Royal family known fo
r their strength, cunning and stubbornness as well as their beauty.






└──────────────────────────┘
Image
xxxxxxxxxxxxxxxxxInspired by Arc of a Scythe and Captive Prince.


    Image
    ┌──────rules────────────────┐







    01. Follow all of CS's rules 02. PM me to reserve, reservations last 48 hours
    03. You cannot have more than one Scythe or one member of the Royal family
    04. You may have up to three characters 05. If you are going to be absent from
    the RP, inform me 06. Please be active 07. At least 200 words per character/post
    08. Disable your signatures on here and the discussion thread 09. Keep OOC chat
    away from main thread 10. Minor cursing is allowed 11. Hate on the character,
    not the user 12. Realistic face claims only 13. Don't spam the thread with bumps
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx







    └─────────────────────────────┘

┌─────────────────────────────────────────────────┐




x
Imagexx





└─────────────────────────────────────────────────┘
┌──────────────────┐




🞙 Royal colors are ivory and gold.
🞙 Its capital is Aegis, which is located in the
🞙 mountains at Delphaye's northernmost point.
🞙 The second largest Delphayan territory, Palla
🞙 is right by the ocean and is located at Delphae's
🞙 southernmost point.
🞙 The Royal family is called by their given name
🞙 with deDelphaye as their surname. This may be
🞙 followed by a title or a nickname of some sort.





└──────────────────┘
┌────────────────────────────┐




Delphae is ruled by its Royal family, and is largely divided into sections that ar
e in turn ruled by Kyrioi (singular Kyrios). This country is known for its military
prowess, vast history, immense influence and its world-changing advancement
s. Known as the God-blessed Land, Delphae's harvests are bountiful and its peo
ple healthy and content. An empire with a history of bloody war turned peace,
Delphaye is revered and only slightly less feared. Mostly closed off from the re
st of the world, it is the largest and most sprawling country there has ever bee
n. Filled with pale, towering spires, lovely gardens and bustling marketplaces,
Delphaye has a considerable wealth and is a peaceful land.





└────────────────────────────┘
┌──────────────────────────────────history────┐





Delphaye's first two rulers were the former kings of Caraverre and Akeilles, two warring countries now merged through the Kings' d
etermination and love for each other. The Delphaye of today is a mix of Caraverre and Akeilles with its elegant marble structures,
vast, extravagant gardens and a compromise between Caraverre's strict and tightly laced clothing and Akeilles's loose, flowing chit
ons. It has been decades since the merging of Caraverre and Akeilles, and since then, there has been major changes, some of them
being the existence of Revivals, the Scythedom and Ciel. There are 52 Kyrioi for each of Delphaye's territories, each dealing with th
eir territory's disputes and they regularly report back to the Ruler about the state of their territories. The Kyrios of Palla is typically
also the Ruler's most trusted advisor or war general, while the other Kyrioi seats are divided between being hereditary and earned.
The Delphayan Royalty is famously beautiful and talented, all of them were either skilled in warfare, combat, politics, academics
and more. Being so closed off from the rest of the world, Delphaye is entirely self-sufficient thanks to its land, inventions and advan
cements, and Ciel.
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└───────────────────────────────────────────────┘


┌─────────────────────────────────────────────────┐




x
Imagex





└─────────────────────────────────────────────────┘
┌──────────────────┐



🞙 Official colors are bone white and black.
🞙 Each Scythe has their own, custom-made robes.
🞙 The robes may be in whatever color and style
🞙 they wish.
🞙 The action of taking a life as part of their duty
🞙 is called 'gleaning'.
🞙 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx




└──────────────────┘
┌────────────────────────────┐



Governed by Ciel, the Scythedom is the only thing in Delphaye that is not com
pletely under the Royal family's jurisdiction. The Scythedom is strictly monitor
ed to ensure that they are following the Scythe Commandments and are not a
busing their unique power. There are people and systems that has been put in
to place, some by the Royal Court and most by Ciel, to hold Scythes responsibl
e as well as to keep the Scythedom running smoothly.
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└────────────────────────────┘

┌──────────────
the scythe commandments────┐




01. Thou shalt kill.
02. Thou shalt kill with no bias, bigotry, or malice aforethought.
03. Thou shalt grant an annum of immunity to the beloved of those who accept your coming, and to anyone else you deem worthy. ~~~~
04. Thou shalt kill the beloved of those who resist.
05. Thou shalt serve humanity for all of thy days, and thy family shall have immunity as recompense for as long as you live.
06. Thou shalt lead an exemplary life in word and deed, and keep a journal of each and every day.
07. Thou shalt kill no scythe beyond thyself.
08. Thou shalt claim no earthly possessions, save thy robes, ring, and journal.
09. Thou shalt have neither spouse nor spawn.
10. Thou shalt be beholden to no laws beyond these.





└───────────────────────────────────────────────┘








┌──────────┐


the kingxx
name
37-50, male, user



└──────────┘
┌──────────┐


the queen
name
35-45, female, user



└──────────┘
┌──────────┐


princexxx
name
age, male, user



└──────────┘
┌──────────┐


princess
name
age, female, user



└──────────┘
┌──────────┐


scythexxx
name
age, female, user



└──────────┘
┌──────────┐


scythexxx
name
age, female, user



└──────────┘
┌──────────┐


scythexxx
name
age, female, user



└──────────┘
┌──────────┐


scythexxx
name
age, female, user



└──────────┘
Last edited by _Lyre on Thu May 09, 2019 2:35 pm, edited 83 times in total.
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Postby _Lyre » Sun Mar 24, 2019 7:20 am

            ┌─immortal─────────────┐












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            Image
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            In Verre Mountains lie the Witchlands, a place inhabited by people kn
            own as witches. Mostly composed of women, for so few are born mal
            e that the ones that are are called rare-borns, they are famed warrio
            rs and inventors. The warriors are known as Ironteeth, and the invent
            ors were called Crochans. There are three main witch covens: Blackb
            ird, Blueblood, and Redhand, identified by the braided, leather strips
            dyed in their clan colors adorning their foreheads and for the higher-
            ranked ones, their colored cloaks and pins. The Witchlands are large
            ly closed off from the rest of the world, it being entirely self-sufficie
            nt and most witches only wandering outside of their lands if either on
            a political mission or to find a male partner. These witches are known
            for their unearthly beauty, extraordinary strength, retractable iron te
            eth and claws, wyverns, and their near-immortality.

            ----------------------------------------------------Inspired by Throne of Glass.













            └────────────infinite──┘
            lImage






    Image
    ┌──────rules────────────────┐







    01. Follow all of CS's rules 02. PM me to reserve, reservations last 48 hours
    03. You cannot have more than one member of each clan 04. Please inform me
    if you are going to be absent from the RP, preferably by PM'ing me or directly
    messaging me on Discord 05. Be active 06. Minimum of 200 words per character
    07. Disable your signatures 08. Keep OOC chat away from main thread 09. Minor
    cursing is allowed 10. Hate on the character, not the user 11. Realistic face
    claims only 12. Do not spam the thread with bumps
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx







    └─────────────────────────────┘









┌──────────────────────BASICS─────────────────────┐




Each coven is lead by their matron. The matrons rarely involve themselves with their coven's personal matters however, leaving the more meni
al tasks to their heir and underlings. Instead, they mainly focus on internal politics and dealing with subjects outside of the Witchlands' direct
jurisdiction. The matrons act as advisors to the Witch-Queen, and are mostly aged and elderly with vast amounts of experience. The Witch-Qu
een
is the Withclands' ruler. The position of Witch-Queen is inherited, and the Witch-Queen's line is known for their loyalty and devotion which
makes them excellent rulers as long as their dedication belongs to their people. The Queens are famed for their talent on the battlefield and st
riking looks, all golden eyes and pure-white or void-black hair. The Queens are descended from a now-extinct coven and Caraverre royalty, the
first Witch-Queen, a child of a rareborn and the heir of the Whitedame coven, marrying the magic-blessed King of Caraverre centuries ago. Per
tradition, the Queen is not associated with any coven more than another for her loyalty has to encompass the entirety of the Witchlands.
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└──────────────────────────────────────────────────┘
┌───blackbird──┐






Fierce warriors, known for their capabili
ty in espionage and
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└───────────────┘
┌───blueblood──┐






Known for their somewhat extreme beli
ef in superstitions as well as their relativ
epassiveness when compared to the oth
er covens,
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└───────────────┘
┌────redhand───┐






Places high significance on honor & is
considerably more honorable than most.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxl







└───────────────┘
Last edited by _Lyre on Thu May 09, 2019 2:34 pm, edited 14 times in total.
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Postby _Lyre » Sun Mar 24, 2019 8:35 am

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Last edited by _Lyre on Sun Sep 22, 2019 12:07 pm, edited 7 times in total.
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Postby _Lyre » Sun Mar 24, 2019 5:25 pm










Image
━━━━━━━━━━━━━━━Image
ᴀᴄᴄᴇʟᴇʀᴀᴛᴇ, a booming, dubiously-legal racing industry has been the host
of dozens of races, car or motorcycle, and the witness of multiple rises to f
ame, as well as crushing downfalls. Quite the rage, the audience is rarely n
ot full to the brim and a mere spot as a spectator is highly coveted, and a p
osition as a racer nigh unattainable for a newcomer. Making hundreds of th
ousand of money per day worldwide, Accelerate is known for their thrilling
and risky courses (and thus their multitudes of accidents), impeccable servi
ces and the certainty of a good time.
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Last edited by _Lyre on Wed Jun 19, 2019 4:37 pm, edited 20 times in total.
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Postby _Lyre » Tue Mar 26, 2019 11:40 am

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      ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─ ─
      01. Follow all of CS's rules 02. PM me to reserve, reserv
      ations last 72 hours 03. You may play no more than 2 of
      the main roles 04. Try to keep genders relatively even
      05. Proper grammar and spelling 95%+ of the time, proof
      read before posting 06. 150+ words per post 07. Keep OO
      C chat away from the main thread 08. Disable your signa
      tures 09. Try to be as active as possible 10. Inform me
      of upcoming absences 11. Hate on the character, not the
      role player 12. Anime face claims only 13. Have fun!









        -----[ Forms + discussion thread ] [ Discord ]
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Postby _Lyre » Wed Mar 27, 2019 12:19 pm

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Postby _Lyre » Wed Mar 27, 2019 2:32 pm

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vigilantes | heroes | villains | status & +

Postby _Lyre » Wed Mar 27, 2019 6:47 pm

        Image
        ┌────────────────vocabulary────┐
        [ flair: a special, superhuman ability ] [ flaired: someone who possesses a flair ]
        text text text text text text text text text text text text text text text text text text text text t

        └──────────────────────────────────┘










        ● █
        ● █
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        ● █
        ● █
        ● █
        ● █
        ● █
        ● █
        ● █
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        the origin:
        [ 2001 ] On January 26, on her way to the hospital to give birth, a woman was caught in t
        he Gujarat earthquake. She was killed, and her unborn child was found in her dead womb
        alive and breathing, seeming perfectly healthy. This is the first flaired ever born.

        [ 2004 ] Four-years-old started developing flairs all over the world. At first, there were o
        ly 1 in 100 who were flaired, but gradually, more and more were flaired until the flairless
        were the odd ones out.

        the following events
        Flaired were a novelty, simultaneously praised and hated. On one hand, these children ca
        me right out of many's favorite superhero comics and movies, and people were fascinated.
        However, many flaired were killed or hunted down, governments taking action after actio
        n all with the ultimate goal of suppressing and controlling something new and unknown a
        nd above all, feared. After the first Flair Resistance formed, the following century was fill
        ed with fighting and death, each side determined and dead-set on their aims. Eventually,
        the Resistance won thanks to their constantly increasing amount of supporters and allies.

        [ 2103 ] Villains started surfacing which nearly sent the world into the complete, utter ch
        aos that possessed it less than a decade ago. Some of the flaired started taking matters i
        nto their own hands and becoming vigilantes, they were heralded as heroes. To prevent t
        hese matters (the villains and vigilantes ones) from escalating, the Hero System was crea
        ted.

        The next decades were occupied by societies all over the world shifting and rearranging t
        o further adapt to these changes. It wasn't until 2198 that matters reached a semblance
        of normalcy and the world settled. People are happy, cities have been built are thriving
        like they once did long ago, and new discoveries are made on a daily basis. Villains are st
        ill out there, but so are heroes, and everything will be fine, surely time will heal this bat
        tered and bloodied world's wounds now that there is finally time for it to rest.

        ┌─────────────────currently────┐




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        └──────────────────────────────────┘
Last edited by _Lyre on Sun Sep 22, 2019 12:12 pm, edited 20 times in total.
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Postby _Lyre » Fri Mar 29, 2019 1:40 pm

    Red

    Orange | Tulips
    joy, warmth, heat, enthusiasm, creativity, success, encouragement, change, determination, health, stimulation, happiness, fun, enjoyment, balance, freedom, expression, fascination | pride, arrogance, lack of care for others, deceit, distrust,
    ~fascination, happiness, desire, enthusiasm |


    Yellow | Marigold
    freshness, happiness, positivity, clarity, energy, optimism, enlightenment, remembrance, intellect, honor, loyalty, and joy,| cowardice, deceit, caution, sickness, and jealousy.
    ~happiness, joy, optimism, beauty, | despair (because of love), grief, death


    Green | Hellebore
    life, renewal, nature, energy, growth, harmony, freshness, safety, fertility | ambition, money, wealth | greed, jealousy, sickness, cowardice,
    ~serenity, tranquility and peace | scandal, anxiety

    Blue | Iris
    tranquility, freedom, intuition, imagination, inspiration, sensitivity, depth, trust, wisdom, stability, faith, intelligence, | dramatic, dynamic, | melancholy, negativity, sadness, self-righteousness, self-centeredness, cold, uncaring,
    ~hope and faith


    Indigo | Baptisia
    integrity, sincerity, structure, regulations, highly responsible, idealism, traditional, intuitive, faithful, devotion to the truth and selflessness | fanatical, judgmental, impractical, intolerant and inconsiderate, depressed, fearful, self-righteous, a conformist, addictive, bigoted and avoiding conflict.
    ~protection


    Purple




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