rats! wrote:I think we should get rid of the pound
LunaLate wrote:I’m kind of bummed so many people are against the 1800 pets in the pound one. Do you really think the pound opening 0.7 times less a day would make such a difference that you would never catch the pound?
I guess my thinking was it was really nice during Easter when there were 2,000 pets in the pound every opening and it actually let more users get good pets. Because then there are more options. More people get good pets on average because, on average, the people with super fast clicking get less of the really good pets because the pets are spread out more. If the same people are getting really good pets every time somehow, they get a chance of a really good pet 1 out of every 1300 pets. But if we lower there odds by having them only get a really good pet every 1 out of every 1800 pets, everyone else could have a better chance.
That’s just how I think about it and it makes sense to me but I know not everyone could understand my reasoning and I’m not sure I explained it right. This isn’t an attack on anyone else’s posts, I just wanted to share my thoughts.
rats! wrote:I think we should get rid of the pound
kotak wrote: It’s a lot more difficult to get a pet I really want when there are less pets in the drop, and the pound empties in a relatively few amount of refreshes.
ryomen wrote:agree. we literally observed how well bigger openings worked over easter, it's not something that only works better in theory.
Adamented wrote:New players are totally at a disadvantage with the pound having pets visible, there's no question in that.
Adamented wrote:Even if the new players happen to figure out that you can see what pets are in the pound, even if those new players make a chart to reference every time the pound is open, they won't recognize it before an older player that knows how to recognize older pets instantly.
rats! wrote:I think we should get rid of the pound
sm06sm wrote:From the sound of things, the pound needs an entire overhaul, not just a bandaid solution. Regardless of how many pets you add, the players who know what pets to look for and what is rare will still continue to pick up those pets. I understand the whole “the pound shouldn’t just be about rares” argument but the pound is the only way some players will ever get very old rares. I found out through this forum that you can see the pet pounds before opening, and as an average/casual player, I didn’t know this. You have a system in place that allows people to know ahead of time if they should stalk the pound opening. I don’t think this should be visible at all, or if so, it should be easily accessible information to even things out.
I think the best solution for the pound would be each person gets a random pet from the draw (as I saw someone previously mention), with percentage pull rates for each rarity that is shown on the pound page upon opening!
sm06sm wrote:From the sound of things, the pound needs an entire overhaul, not just a bandaid solution. Regardless of how many pets you add, the players who know what pets to look for and what is rare will still continue to pick up those pets. I understand the whole “the pound shouldn’t just be about rares” argument but the pound is the only way some players will ever get very old rares. I found out through this forum that you can see the pet pounds before opening, and as an average/casual player, I didn’t know this. You have a system in place that allows people to know ahead of time if they should stalk the pound opening. I don’t think this should be visible at all, or if so, it should be easily accessible information to even things out.
I think the best solution for the pound would be each person gets a random pet from the draw (as I saw someone previously mention), with percentage pull rates for each rarity that is shown on the pound page upon opening!
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