Create a Village
Disclaimer: i did not come up with the original idea for this game, kaden is attributed to originally creating it while katrione currently owns the first create a __ game, create a clan. please consult katrione if you wish to create a game like this.
It has been many years since the lands of this unknown planet has been uncivilized. And now it is time for villages to be made. In the end only the best will survive and thrive, will your village be the one? Will your village be the one to show the others the way? To create better opportunities for those that come your way? Or will you be the village that is doomed to be lost forever in the uncivilized lands of this unknown planet? Never seen and always forgotten?
[ MAIN THREAD ] [ FANCLUB ] [ MARKET ] [ ROLE PLAY ]
Disclaimer: i did not come up with the original idea for this game, kaden is attributed to originally creating it while katrione currently owns the first create a __ game, create a clan. please consult katrione if you wish to create a game like this.
It has been many years since the lands of this unknown planet has been uncivilized. And now it is time for villages to be made. In the end only the best will survive and thrive, will your village be the one? Will your village be the one to show the others the way? To create better opportunities for those that come your way? Or will you be the village that is doomed to be lost forever in the uncivilized lands of this unknown planet? Never seen and always forgotten?
[ MAIN THREAD ] [ FANCLUB ] [ MARKET ] [ ROLE PLAY ]
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RULES
- 1 - follow all chickensmoothie rules.
2 - do not under any circumstances try to copy or make a game like this.
its an original idea made by kaden, passed down to katrione,
who gave me permission to make a spin-off of it.
3 - please use proper grammar and punctuation, do not use text talk at all.
4 - be kind and respectful to me and to the other members.
5 - do not requote your post, if you feel as if your post has been skipped over, pm me.
6 - do not mini-mod.
7 - please pm me if you have any questions.
8 - no begging for people/food/allies/enemies/etc.
9- i will remake the game at 900 pages.
10 - and remember to have fun!
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Village of the Sky
Head Chief: [ owner ]
amethyst14 | No Village
War Chief: [ co-owner ]
- ... -
Warriors: [ mods ]
b u n n y h o p | Hollow Grove
Apprentices: [ mini-mods ]
- ... -
Head Chief: [ owner ]
amethyst14 | No Village
War Chief: [ co-owner ]
- ... -
Warriors: [ mods ]
b u n n y h o p | Hollow Grove
Apprentices: [ mini-mods ]
- ... -
Village of the Lost
Warriors: [ banned ]
- ... -
Apprentices: [ warnings ]
- ... -
Warriors: [ banned ]
- ... -
Apprentices: [ warnings ]
- ... -
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HOW TO PLAY
(Because this is new-ish there will be changes later on if I see a problem occur. Of course it will be discussed in the fanclub and there will be an announcement in the reply for those that do not want to join us in the fanclub)
Starting Off
If it is your first time posting, you must tell me about your village. You can describe things like your village's name, nature, reputation, territory and the people's personalities. These things help us decide on what your first head chief will look like! We will quote your post with a description of your first head chief and they will be the person who is the foundation of your village. You can decide on things like the chief's name, age and gender.
Looks
Your mod will post a description of what the person looks like. This will include; skin tone, hair color, hair style and eye color. If your village is more fantasy based (tails, ears) your mod will specify that as well. It is up to you to use a character creator or to find a picture if you so wish but they must follow the description that was given to you by a mod. You do not have to find a picture if you do not want to! But please provide a link to the post that has their description or add their description to your posts. If you fail to do this, they will not have children!
Your mod will give you a description with acronyms, in the next post below the acronyms will be explained and you can refer to it as you please.
It will go as so:
Skin Tone / Hair Color / Hair Style / Eye Color
Getting More People
Your village will start off small and you will have to build up it's population. You have two options for finding people: patrols and sending your head chief to the Shrine. You are only able to send your head chief to the Shrine once a week and they can ask their ancestors for a new person; you can ask for a specific ranked person or we will give you one at random. You will be able to pick their name, age and gender as well.
Patrols
You are able to send up to 6 people out on a patrol at one time. There are only a few things that can happen on patrols: you can find large prey for your hunters to go after; you can chase off a threat and keep your village safe, you can find a new person(nomads) at the border (however the further along your clan gets the less likely this is to happen), you will usually only find adults and learners but you will sometimes find children at the border if you have mothers available; and you can find a leader of a rival village that will ask for an alliance that you can accept, ignore or even decide on becoming enemies.
Healing/Herbs
There are no herbs in this create a- game, instead your shaman will have healing knowledge. There are a few ways to obtain the knowledge and that is by giving the command ‘Shaman’s Name researches medicine’ or they have a smaller chance to learn knowledge through experience. The more knowledge your shaman has the faster they can heal your injured or sick people, also the more knowledge the more people they can heal at once. You can heal 1 person for every ten knowledge points your shaman has. 1-10 knowledge points is one person, 11-20 is two people.. And so on.
Scouting
Scouts can be sent outside of the territory on a patrol, though the more often this is done the more chance there is of them dying. They can bring back news of bordering villages, if there is an oncoming threat, nomads or a skilled animal.
Skilled Animals
Dog- Dogs are great guards and will warn your village if there is an oncoming threat/raiders. Dogs will attack a threat that makes it to your camp. Dogs live to be 10 years.
Cat- Cats keep the pest population down in your village and reduce the risk of your villagers getting sick. The more cats the less chance of sickness/plague. Cats live to be 14 years.
Cow/Ox- Cows/Oxs help your gatherers till the soil better. This increases the chance of more items from your planted crops. Cows/Oxs can also be used to provide meat. Cows live to be 17 years.
Fox- Foxes are great at finding live prey, they help your hunters spot/find prey. They don’t often help with the hunt and sometimes mess the hunt up if they are brought because they make noise. Foxes live to 5 years.
Horses- Horses help your scouts return quickly and safely. They can also help your scouts bring trades back to your village quickly instead of having the scouts take a while. Horses live to 25 years.
Birds- Birds help your gatherers find seeds. However when you set a bird out to look for one they have a 50% chance of not coming back. Birds live to 20 years.
Dragons- Dragons are a form of transportation through the skies. They cannot harm people in the villages (unless with permission). You must acquire a certain stone for them to breathe any kind of element. They are also hard to tame and often leave/run away without notice. Dragons live up to 25 years.
Fire-Lizards- A much smaller, dog like dragon. It cannot breathe any element. They can deliver messages quickly to your allied villages, other than that they are just novelty pets. Fire-lizards live 6 years.
Skilled Animals have to be fed if you wish to keep them. If you neglect to feed them they will die or run away. Dogs, Cats, Dragons, Fire-Lizards and Foxes need meat to live. However foxes can eat fruits and veggies just like cows. Luckily every animal only needs ¼ a serving every post. Having cats around to catch pests adds to animal feed when they catch something, though they only catch food for the live animals.
You can breed skilled animals, but only once in their lifetime. Dogs can yield 1-4 pups, Cats can yield 1-4 kits, Cows/Oxs can yield 1-2 calfs, Foxes can yield 1-3 kits, Horses can yield 1-2 foals and Birds can yield 1-3 chicks. Dragons can yield 2-10 eggs(Not all will hatch). Fire-Lizards can yield 3-13 eggs(not all will hatch). You must have a male and female in order to try to breed them. They will not always be successful.
Mentors/Training
You will be the one to assign a certain mentor to a certain learner. Before your learner is allowed to rank up, they must complete 4 training sessions and they must be at least 18 years old. Your learner learns a new 'move' during each training session. If you find that you have more than 3 learners for the same profession you can do a ‘class’ setting but be aware that some of the learners may not learn anything.
Aging/Death
You must age your person up 1 year every post that you post. If in one post, you had a tester who was 8 years, then in the next post you would make that tester 9 years. In this game, there are 5 possible ways for your person to die; being stillborn, old age, being attacked severally by a dangerous animal/another person, mothers can die having children, and not having your injuries treated within 3 posts of them getting injured and/or sick.
Alliances
If you meet a neighboring village while on patrol, you can choose to become their ally. Ally villages usually act friendly towards each other and resolve disputes without fighting. You can also marry people into an ally village, but this can only happen once every 10 years/posts(The two owners of the village will have to decide who moves). If your village is under attack by an enemy village, your ally village can join the fight and defend you as long as the enemy village isn't their ally. If your ally defends you in an attack, you have a much less chance of your people dying or being captured.
Enemies
If you meet a neighboring village while on patrol, you can choose to become their enemy or rival. Enemy villages usually act hostile towards each other and often argue and fight. You can steal children, testers, learners, elders and food while raiding enemy villages camp. You need 4 people to do this and the only way the village can get these back is if they attack the village. Attacks can prove fatal and there will often be people injured, captured or even killed during attacks. You can make peace and become allies with an enemy village by marrying higher ranked people(Head Chief’s children) with them.
Marriage/Having Children
Without children, your village would struggle to thrive. To have two people become married, post them having a wedding ceremony. In my post, I will time skip to the female finding out she's expecting children then you will have to wait 2 years (2 post)[Yes I am aware that this is a long time for gestation but this is a game]. If you wish for the female to not have her children yet, make sure to tell me. If you want a female to have another child, say so in your post as well.
Forbidden Romances
Forbidden romances are romantic relationships with either a shaman, or a person from another village. People can form romances with people from both ally and enemy villages and can sneak out of camp to meet them and bond together. However, if the relationship results in children, they will have to find a person willing enough to cover up as their father. It is extremely rare, but some people may find out that the children are forbidden and the parent(s) and/or children could be exiled from the village.
Food
Your first five posts are your village’s fasting days. This is when they don’t have to eat and you have the chance to start gathering and/or hunt for your village. After the fifth post though you will have to provide the correct amount of food for you village or your youngest member will starve and if you still do not meet the required food the next post they will die. You will also have to keep your people from starving for three posts afterwards for them to recover from the first time or they will still die.
Prey/Meat This is when your hunters will go out and capture prey, bringing back meat for your village. You will be able to pick up to four types of meat for your village and that will be what your hunters can possibly catch. It is not likely that you will be given something outside of these types of meats and you do not have to ‘cook’ them. The number of prey your hunting party will catch depends on how many hunters there are. 1-2 hunters can catch 1-2 prey items. 3-4 hunters can catch 2-4 prey items and 5-6 hunters can catch 4-6 prey items.(Please note these will be less in winter and more in summer) You can only send up to six hunters in one group!
Gathering Your gatherers can be sent out on their own patrol, though they already know the groves of fruits and vegetables that are in the territory. You will be able to choose three different types of fruits and three different types of vegetables(a total of six) that your gatherers will be able to find. You can only send up to six gatherers on a single patrol; 1-2 gatherers can find a total of 2-4 servings. 3-4 gatherers can find a total of 4-7 servings and 5-6 gatherers can find a total of 7-10 servings.(Please note these will be less in spring and more in fall) Your gatherers also have a slim chance to find a seed, they will be able to plant this in a farm or store it for a better time to grow crops(Best time to plant is during spring).
Farming The only way to get a farm going is with seeds. If you have a seed and want to plant it in your farm just post your gatherer tilling the soil and planting the seed. After two posts you will get 2-4 items from the crop and a 50% chance of the crop to continue growing more riches in two more posts. The second time your crop is ready for harvest it will give you 3-5 items and a 25% chance of continuing to grow more items. If your crop is lucky enough to reach its third post it will give you 4-8 items before wilting away. (Items can be food or more seeds) You can only have three things growing at once and during summer and winter your crops will have a higher chance of wilting.
You must specify what animal, fruit and veggy you are using! If you need help with the serving size just put in your first description about your village the kinds of food they will be hunting and gathering and I will list the serving size for you.
Meats Please PM me if you are unsure where your animal size is
Vegetables Please PM me if you are unsure where your vegetable size is
Fruits Please PM me if you are unsure where your fruit size is
Serving Amounts This is subject to change, if it does there will be a notice!
Seasons
Each season will last two weeks. [Next change is 01/05] When your mod replies to your post, the mod will write what type of weather your Village has for that day, which will ultimately affect how things go for you that day.
Winter- During winter, the chances of catching pneumonia is higher. If you send the same person out multiple times in the same post, they are more likely to catch a cold, which is lead to flu and pneumonia so be careful. After your person catches a cold, don't send them out for 2 posts or their cold will progress to flu or pneumonia. The sun will start to go down early and it will get colder once the sun starts to go down. You will also catch less prey, crops will wither and your people are more likely to find nomads that are in search of shelter and food.
Spring- During spring, birthing will run much smoother and the chances of the mothers or children dying during birth will go down dramatically. There is also a higher chance of you catch more prey and your crops will start to grow better. The chances of catching pneumonia, flu and colds will go down. With all the snow melting, it is very likely that your territory will start flooding. There will also be more storms that will contribute to the flooding. The odds of finding new people is very high as they look for different shelter.
Summer- During summer, your villagers will be able to find abandoned animals/livestock though it is still pretty rare. During patrols, you are more likely to run into predators that want your food or animals, and rogue villages will most likely start to try and settle on your territory so keep an eye out. You are still likely to get floods, but there will be more droughts towards the middle and end of summer. Nomads are also found during this time but most of them have found somewhere else to stay out of the hot summer sun.
Fall- During fall, it will start to get colder so the amount of prey you will catch will go down and your crows will start to wither with the cold. The sun will start going down earlier and earlier and this will continue into Winter. Birthings will start to get a little bit harder during this time. You will also run into hungry predators that are after anything that moves as they want to store more energy for the coming winter.
Ranks
There are many ranks in a village, all lead by the high chief though they don’t make all the decisions on their own. They often hold a counsel with the other ‘lesser’ chiefs of the village and the elders, doing a majority vote. If things become urgent though the head chief will make the ultimate decisions on what is to be done. You can always add/rename ranks or choose not to use some of them.
Head Chief: The main Chief that overlooks everything and keeps the peace within the village.
Shaman: The healer of the village. They keep everyone in tip-top shape by keeping them healthy.
War Chief: The War Chief overlooks all the warriors of the village. They let the Head chief know when war might be needed or when the village needs to move to stay out of danger.
Warriors: They are the protectors of the village. They keep watch of camp and sometimes patrol the area before the scouts go out so they keep danger at bay. They deal with predators and enemies mostly and protect the camp from raids.
Scout Chief: They organize the scouting parties and report to the Head Chief about what they find.
Scouts: They scout the land and beyond for any animals that could be used for the village. They often find nomads that are looking for a place to settle down and they can become part of the village if they so desire.
Hunting Chief: They organize the hunting parties and report anything to the Head Chief.
Hunters: They hunt for the village, usually with in the village territory.
Gatherers: They have a farm next to the village and they tend to it. They also can pick wild fruits and veggies, this is how they find seeds to plant for their farm. (They are overlooked by the Head Chief)
Apprentices: Once a tester has made a claim to what they want to learn they tell the Head Chief and then they will attend a counsel. That is where they will be assigned a mentor by the Chief in the group they wish to be in. Ages 12-18
Testers: When children become of age they will spend a year with every chief and then decide what they wish to pursue. Ages 8-12
Mothers: They are the ones that bring new life to the village. They can have one child(common) two children(uncommon) three children(rare) four children(very rare). A mother can try for another child when their child(ren) turn five years of age though this can cause complications. Ages 21+
Children: The mischief makers of the village. This is also where the Shaman will pick their apprentice and they will immediately start at the age of 12. Ages 0-7
Elders: The wise people of the village, or so they like to think. Their experience is taken into consideration and they often tend the counsel with the chiefs. Ages 75+
- POST FORMAT -
After your introduction post, you will use the following format in every following post you make to keep track of your village. Replace the '/n/a' under the name that is followed by the arrow for the description that is given to you.
(Because this is new-ish there will be changes later on if I see a problem occur. Of course it will be discussed in the fanclub and there will be an announcement in the reply for those that do not want to join us in the fanclub)
Starting Off
If it is your first time posting, you must tell me about your village. You can describe things like your village's name, nature, reputation, territory and the people's personalities. These things help us decide on what your first head chief will look like! We will quote your post with a description of your first head chief and they will be the person who is the foundation of your village. You can decide on things like the chief's name, age and gender.
Looks
Your mod will post a description of what the person looks like. This will include; skin tone, hair color, hair style and eye color. If your village is more fantasy based (tails, ears) your mod will specify that as well. It is up to you to use a character creator or to find a picture if you so wish but they must follow the description that was given to you by a mod. You do not have to find a picture if you do not want to! But please provide a link to the post that has their description or add their description to your posts. If you fail to do this, they will not have children!
Your mod will give you a description with acronyms, in the next post below the acronyms will be explained and you can refer to it as you please.
It will go as so:
Skin Tone / Hair Color / Hair Style / Eye Color
Getting More People
Your village will start off small and you will have to build up it's population. You have two options for finding people: patrols and sending your head chief to the Shrine. You are only able to send your head chief to the Shrine once a week and they can ask their ancestors for a new person; you can ask for a specific ranked person or we will give you one at random. You will be able to pick their name, age and gender as well.
Patrols
You are able to send up to 6 people out on a patrol at one time. There are only a few things that can happen on patrols: you can find large prey for your hunters to go after; you can chase off a threat and keep your village safe, you can find a new person(nomads) at the border (however the further along your clan gets the less likely this is to happen), you will usually only find adults and learners but you will sometimes find children at the border if you have mothers available; and you can find a leader of a rival village that will ask for an alliance that you can accept, ignore or even decide on becoming enemies.
Healing/Herbs
There are no herbs in this create a- game, instead your shaman will have healing knowledge. There are a few ways to obtain the knowledge and that is by giving the command ‘Shaman’s Name researches medicine’ or they have a smaller chance to learn knowledge through experience. The more knowledge your shaman has the faster they can heal your injured or sick people, also the more knowledge the more people they can heal at once. You can heal 1 person for every ten knowledge points your shaman has. 1-10 knowledge points is one person, 11-20 is two people.. And so on.
Scouting
Scouts can be sent outside of the territory on a patrol, though the more often this is done the more chance there is of them dying. They can bring back news of bordering villages, if there is an oncoming threat, nomads or a skilled animal.
Skilled Animals
Dog- Dogs are great guards and will warn your village if there is an oncoming threat/raiders. Dogs will attack a threat that makes it to your camp. Dogs live to be 10 years.
Cat- Cats keep the pest population down in your village and reduce the risk of your villagers getting sick. The more cats the less chance of sickness/plague. Cats live to be 14 years.
Cow/Ox- Cows/Oxs help your gatherers till the soil better. This increases the chance of more items from your planted crops. Cows/Oxs can also be used to provide meat. Cows live to be 17 years.
Fox- Foxes are great at finding live prey, they help your hunters spot/find prey. They don’t often help with the hunt and sometimes mess the hunt up if they are brought because they make noise. Foxes live to 5 years.
Horses- Horses help your scouts return quickly and safely. They can also help your scouts bring trades back to your village quickly instead of having the scouts take a while. Horses live to 25 years.
Birds- Birds help your gatherers find seeds. However when you set a bird out to look for one they have a 50% chance of not coming back. Birds live to 20 years.
Dragons- Dragons are a form of transportation through the skies. They cannot harm people in the villages (unless with permission). You must acquire a certain stone for them to breathe any kind of element. They are also hard to tame and often leave/run away without notice. Dragons live up to 25 years.
Fire-Lizards- A much smaller, dog like dragon. It cannot breathe any element. They can deliver messages quickly to your allied villages, other than that they are just novelty pets. Fire-lizards live 6 years.
Skilled Animals have to be fed if you wish to keep them. If you neglect to feed them they will die or run away. Dogs, Cats, Dragons, Fire-Lizards and Foxes need meat to live. However foxes can eat fruits and veggies just like cows. Luckily every animal only needs ¼ a serving every post. Having cats around to catch pests adds to animal feed when they catch something, though they only catch food for the live animals.
You can breed skilled animals, but only once in their lifetime. Dogs can yield 1-4 pups, Cats can yield 1-4 kits, Cows/Oxs can yield 1-2 calfs, Foxes can yield 1-3 kits, Horses can yield 1-2 foals and Birds can yield 1-3 chicks. Dragons can yield 2-10 eggs(Not all will hatch). Fire-Lizards can yield 3-13 eggs(not all will hatch). You must have a male and female in order to try to breed them. They will not always be successful.
Mentors/Training
You will be the one to assign a certain mentor to a certain learner. Before your learner is allowed to rank up, they must complete 4 training sessions and they must be at least 18 years old. Your learner learns a new 'move' during each training session. If you find that you have more than 3 learners for the same profession you can do a ‘class’ setting but be aware that some of the learners may not learn anything.
Aging/Death
You must age your person up 1 year every post that you post. If in one post, you had a tester who was 8 years, then in the next post you would make that tester 9 years. In this game, there are 5 possible ways for your person to die; being stillborn, old age, being attacked severally by a dangerous animal/another person, mothers can die having children, and not having your injuries treated within 3 posts of them getting injured and/or sick.
Alliances
If you meet a neighboring village while on patrol, you can choose to become their ally. Ally villages usually act friendly towards each other and resolve disputes without fighting. You can also marry people into an ally village, but this can only happen once every 10 years/posts(The two owners of the village will have to decide who moves). If your village is under attack by an enemy village, your ally village can join the fight and defend you as long as the enemy village isn't their ally. If your ally defends you in an attack, you have a much less chance of your people dying or being captured.
Enemies
If you meet a neighboring village while on patrol, you can choose to become their enemy or rival. Enemy villages usually act hostile towards each other and often argue and fight. You can steal children, testers, learners, elders and food while raiding enemy villages camp. You need 4 people to do this and the only way the village can get these back is if they attack the village. Attacks can prove fatal and there will often be people injured, captured or even killed during attacks. You can make peace and become allies with an enemy village by marrying higher ranked people(Head Chief’s children) with them.
Marriage/Having Children
Without children, your village would struggle to thrive. To have two people become married, post them having a wedding ceremony. In my post, I will time skip to the female finding out she's expecting children then you will have to wait 2 years (2 post)[Yes I am aware that this is a long time for gestation but this is a game]. If you wish for the female to not have her children yet, make sure to tell me. If you want a female to have another child, say so in your post as well.
Forbidden Romances
Forbidden romances are romantic relationships with either a shaman, or a person from another village. People can form romances with people from both ally and enemy villages and can sneak out of camp to meet them and bond together. However, if the relationship results in children, they will have to find a person willing enough to cover up as their father. It is extremely rare, but some people may find out that the children are forbidden and the parent(s) and/or children could be exiled from the village.
Food
Your first five posts are your village’s fasting days. This is when they don’t have to eat and you have the chance to start gathering and/or hunt for your village. After the fifth post though you will have to provide the correct amount of food for you village or your youngest member will starve and if you still do not meet the required food the next post they will die. You will also have to keep your people from starving for three posts afterwards for them to recover from the first time or they will still die.
Prey/Meat This is when your hunters will go out and capture prey, bringing back meat for your village. You will be able to pick up to four types of meat for your village and that will be what your hunters can possibly catch. It is not likely that you will be given something outside of these types of meats and you do not have to ‘cook’ them. The number of prey your hunting party will catch depends on how many hunters there are. 1-2 hunters can catch 1-2 prey items. 3-4 hunters can catch 2-4 prey items and 5-6 hunters can catch 4-6 prey items.(Please note these will be less in winter and more in summer) You can only send up to six hunters in one group!
Gathering Your gatherers can be sent out on their own patrol, though they already know the groves of fruits and vegetables that are in the territory. You will be able to choose three different types of fruits and three different types of vegetables(a total of six) that your gatherers will be able to find. You can only send up to six gatherers on a single patrol; 1-2 gatherers can find a total of 2-4 servings. 3-4 gatherers can find a total of 4-7 servings and 5-6 gatherers can find a total of 7-10 servings.(Please note these will be less in spring and more in fall) Your gatherers also have a slim chance to find a seed, they will be able to plant this in a farm or store it for a better time to grow crops(Best time to plant is during spring).
Farming The only way to get a farm going is with seeds. If you have a seed and want to plant it in your farm just post your gatherer tilling the soil and planting the seed. After two posts you will get 2-4 items from the crop and a 50% chance of the crop to continue growing more riches in two more posts. The second time your crop is ready for harvest it will give you 3-5 items and a 25% chance of continuing to grow more items. If your crop is lucky enough to reach its third post it will give you 4-8 items before wilting away. (Items can be food or more seeds) You can only have three things growing at once and during summer and winter your crops will have a higher chance of wilting.
You must specify what animal, fruit and veggy you are using! If you need help with the serving size just put in your first description about your village the kinds of food they will be hunting and gathering and I will list the serving size for you.
Meats Please PM me if you are unsure where your animal size is
- Small Mammals- 1 serving
Medium Mammals- 2 servings
Large Mammals- 3 servings
Extra Large Mammals- 4 servings
Small Birds- 1 serving
Medium Birds- 2 servings
Large Birds- 3 servings
Extra Large Birds- 4 servings
Small Fish- 1 serving
Medium Fish- 2 servings
Large Fish- 3 servings
Extra Large Fish- 4 servings
Vegetables Please PM me if you are unsure where your vegetable size is
- Small Vegetables- 2 servings
Medium Vegetables- 3 servings
Large Vegetables- 4 servings
Extra Large Vegetables- 5 servings
Fruits Please PM me if you are unsure where your fruit size is
- Small Fruits- 1 serving
Medium Fruits- 2 servings
Large Fruits- 3 servings
Serving Amounts This is subject to change, if it does there will be a notice!
- Ages 0-7 will not need a serving.
Ages 8-20 will need ½ a serving.
Ages 21+ will need 1 serving.
Seasons
Each season will last two weeks. [Next change is 01/05] When your mod replies to your post, the mod will write what type of weather your Village has for that day, which will ultimately affect how things go for you that day.
Winter- During winter, the chances of catching pneumonia is higher. If you send the same person out multiple times in the same post, they are more likely to catch a cold, which is lead to flu and pneumonia so be careful. After your person catches a cold, don't send them out for 2 posts or their cold will progress to flu or pneumonia. The sun will start to go down early and it will get colder once the sun starts to go down. You will also catch less prey, crops will wither and your people are more likely to find nomads that are in search of shelter and food.
Spring- During spring, birthing will run much smoother and the chances of the mothers or children dying during birth will go down dramatically. There is also a higher chance of you catch more prey and your crops will start to grow better. The chances of catching pneumonia, flu and colds will go down. With all the snow melting, it is very likely that your territory will start flooding. There will also be more storms that will contribute to the flooding. The odds of finding new people is very high as they look for different shelter.
Summer- During summer, your villagers will be able to find abandoned animals/livestock though it is still pretty rare. During patrols, you are more likely to run into predators that want your food or animals, and rogue villages will most likely start to try and settle on your territory so keep an eye out. You are still likely to get floods, but there will be more droughts towards the middle and end of summer. Nomads are also found during this time but most of them have found somewhere else to stay out of the hot summer sun.
Fall- During fall, it will start to get colder so the amount of prey you will catch will go down and your crows will start to wither with the cold. The sun will start going down earlier and earlier and this will continue into Winter. Birthings will start to get a little bit harder during this time. You will also run into hungry predators that are after anything that moves as they want to store more energy for the coming winter.
Ranks
There are many ranks in a village, all lead by the high chief though they don’t make all the decisions on their own. They often hold a counsel with the other ‘lesser’ chiefs of the village and the elders, doing a majority vote. If things become urgent though the head chief will make the ultimate decisions on what is to be done. You can always add/rename ranks or choose not to use some of them.
Head Chief: The main Chief that overlooks everything and keeps the peace within the village.
Shaman: The healer of the village. They keep everyone in tip-top shape by keeping them healthy.
War Chief: The War Chief overlooks all the warriors of the village. They let the Head chief know when war might be needed or when the village needs to move to stay out of danger.
Warriors: They are the protectors of the village. They keep watch of camp and sometimes patrol the area before the scouts go out so they keep danger at bay. They deal with predators and enemies mostly and protect the camp from raids.
Scout Chief: They organize the scouting parties and report to the Head Chief about what they find.
Scouts: They scout the land and beyond for any animals that could be used for the village. They often find nomads that are looking for a place to settle down and they can become part of the village if they so desire.
Hunting Chief: They organize the hunting parties and report anything to the Head Chief.
Hunters: They hunt for the village, usually with in the village territory.
Gatherers: They have a farm next to the village and they tend to it. They also can pick wild fruits and veggies, this is how they find seeds to plant for their farm. (They are overlooked by the Head Chief)
Apprentices: Once a tester has made a claim to what they want to learn they tell the Head Chief and then they will attend a counsel. That is where they will be assigned a mentor by the Chief in the group they wish to be in. Ages 12-18
Testers: When children become of age they will spend a year with every chief and then decide what they wish to pursue. Ages 8-12
Mothers: They are the ones that bring new life to the village. They can have one child(common) two children(uncommon) three children(rare) four children(very rare). A mother can try for another child when their child(ren) turn five years of age though this can cause complications. Ages 21+
Children: The mischief makers of the village. This is also where the Shaman will pick their apprentice and they will immediately start at the age of 12. Ages 0-7
Elders: The wise people of the village, or so they like to think. Their experience is taken into consideration and they often tend the counsel with the chiefs. Ages 75+
- POST FORMAT -
After your introduction post, you will use the following format in every following post you make to keep track of your village. Replace the '/n/a' under the name that is followed by the arrow for the description that is given to you.
- Code: Select all
[center][size=200]Your Village's Name[/size]
[size=85][b]Number of People:[/b] Here[/size]
[size=85][b]Next visit with Ancestors:[/b] Here[/size]
[size=85]Put your post of what your people are doing here[/size][/center]
[left][list][list][size=85][b]Head Chief:[/b]
Name | Age | Gender |
↪ n/a/n
[b]Shaman:[/b]
Name | Age | Gender | Skill Number
↪ n/a/n
[b]War Chief:[/b]
Name | Age | Gender |
↪ n/a/n
[b]Warriors:[/b]
Name | Age | Gender |
↪ n/a/n
Name | Age | Gender |
↪ n/a/n
[b]Scout Chief:[/b]
Name | Age | Gender |
↪ n/a/n
[b]Scouts:[/b]
Name | Age | Gender |
↪ n/a/n
Name | Age | Gender |
↪ n/a/n
[b]Hunting Chief:[/b]
Name | Age | Gender |
↪ n/a/n
[b]Hunters:[/b]
Name | Age | Gender |
↪ n/a/n
Name | Age | Gender |
↪ n/a/n
[b]Gatherers:[/b]
Name | Age | Gender |
↪ n/a/n
Name | Age | Gender |
↪ n/a/n
[b]Apprentices:[/b]
Name | Age | Gender |
↪ n/a/n
Name | Age | Gender |
↪ n/a/n
[b]Testers:[/b]
Name | Age | Gender |
↪ n/a/n
Name | Age | Gender |
↪ n/a/n
[b]Mothers:[/b]
Name | Age | Gender |
↪ n/a/n
Name | Age | Gender |
↪ n/a/n
[b]Children:[/b]
Name | Age | Gender |
↪ n/a/n
Name | Age | Gender |
↪ n/a/n
[b]Elders:[/b]
Name | Age | Gender |
↪ n/a/n
Name | Age | Gender |
↪ n/a/n[/list][/list][/size][/left] [left][list][list][size=85][b]Ally Villages:[/b]
Village Name | Username
Village Name | Username
[b]Enemy Villages:[/b]
Village Name | Username
Village Name | Username
[b]Borders:[/b]
North | Village Name | Username
East | Village Name | Username
South | Village Name | Username
West | Village Name | Username
[b]Food Storage:[/b]
Meat 1 | amount | servings
Meat 2 | amount | servings
Meat 3 | amount | servings
Meat 4 | amount | servings
Veg. 1 | amount | servings
Veg. 2 | amount | servings
Veg. 3 | amount | servings
Fruit 1 | amount | servings
Fruit 2 | amount | servings
Fruit 3 | amount | servings
[b]Items:[/b]
Item Name | in use/ not used | When it will Perish
Item Name | in use/ not used | When it will Perish
[b]Pets:[/b]
Pet Name | Type of Animal | Age | Gender | [url=link]Looks[/url]
Pet Name | Type of Animal | Age | Gender | [url=link]Looks[/url]
[b]Mentors:[/b]
Mentor | Apprentice | Profession | No. of training sessions |
↪ learned
Mentor | Apprentice | Profession | No. of training sessions |
↪ learned
[b]Deceased:[/b]
Name | Cause of Death
Name | Cause of Death
[b]Family:[/b]
Name and Name | Kids
Name and Name | Kids[/size][/list][/list][/left]
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List of Villages
here is the list of villages, who owns the village, and which mod replies to them:
here is the list of villages, who owns the village, and which mod replies to them:
- Easthaven Shiokaze | NightWolf950
Mournstead | Katrione
Caling | hazilnut
Ulrica | ilhdc7
Dreamwind | _Ravenfeather_
Cyrrane | Arya22
The Vale | Scottish9
The Xogiáagaó Tribe | Chinchy
Valourae Sol | ❝ rein-dear.
Black Rock Weyr | Simonpet
Nuudotkhyat | Chamrosh
Redmire Hold | Phina D Wolf
Devil's Peak | miss brightside
Rosereach | NeonB
Artemyra | Magical Girl Shiri
Raven's Brigade | reindeer of roses.
Taiyph | cyber;
New Silver | Night♕
Expanse | Peachycupcake525
Nancledra | Dinolil1
Hollow Grove | b u n n y h o p