many, many years have passed since the dovahkiin saved skyrim. life fell back into a somewhat
peaceful, normal lull, much like the times before war and dragons. broken cities rebuilt, citizens
settled home, and evil went back to mages in the wild and bandits in the hills. skyrim had once
again achieved a balance. times were not destined to remain this way, however, for the world is
ever changing. the daedric princes of old grew bored without their dovahkiin, their shared cham
pion, and prepared something new for entertainment — the game of princes. the sixteen princes
each chose a champion, a being worthy of their gifts and challenges, and provided them with
strengths unmatched by the normal residents of nirn. knowing not of each other, they must set
out on a quest to gather all sixteen strengths. the winner will be granted a power beyond their
wildest dream. the losers will fall victim to the daedric princes pulling their strings. perhaps
you'd like to participate in this game of princes? unimaginable power awaits you.
peaceful, normal lull, much like the times before war and dragons. broken cities rebuilt, citizens
settled home, and evil went back to mages in the wild and bandits in the hills. skyrim had once
again achieved a balance. times were not destined to remain this way, however, for the world is
ever changing. the daedric princes of old grew bored without their dovahkiin, their shared cham
pion, and prepared something new for entertainment — the game of princes. the sixteen princes
each chose a champion, a being worthy of their gifts and challenges, and provided them with
strengths unmatched by the normal residents of nirn. knowing not of each other, they must set
out on a quest to gather all sixteen strengths. the winner will be granted a power beyond their
wildest dream. the losers will fall victim to the daedric princes pulling their strings. perhaps
you'd like to participate in this game of princes? unimaginable power awaits you.