Pirates, sailors, seafares. They're all the same. Travel the ocean in search for rich treasures, untold tales and to continue a family traditon. Granted, each one does fare a little bit differently. . . and we are exceptionally unique.
Canines, Felines. Sailing the oceans. Endless sea's of ships, rivals, allies and lies. Islands that nurture enornmous insects, others with carnivorious plants, even some concealing treasures. In this world it goes as far as your imagination will take it. Freedom and creativity towards your desired ship; and dont forget the odd-balls with a little mutation! It's not every day you meet canines with eagle-eye vision, or a feline whom can manipulate the sea itself.
What's your story?
Canines, Felines. Sailing the oceans. Endless sea's of ships, rivals, allies and lies. Islands that nurture enornmous insects, others with carnivorious plants, even some concealing treasures. In this world it goes as far as your imagination will take it. Freedom and creativity towards your desired ship; and dont forget the odd-balls with a little mutation! It's not every day you meet canines with eagle-eye vision, or a feline whom can manipulate the sea itself.
What's your story?
♣ G u i d e l i n e s ♣
• Only canines and felines may fare ships.They may be the only sentient beings you play, exceptions come from sentient monsters you may make to spice up the role-play.
• There are mutliple ship types. Ranging from battle, to merchant. Have fun.
• Captains should be more active than the rest.
• Please try to post at least two to three times a week, if not more.
• Normal etiquette, do not god-mod. What you know, does not mean your character knows it. Keep it fair, and appropriate. This includes no auto-hitting, so on and so forth. Thanks.
• You can and probably will die. Ships can also be destroyed. The ocean is a unrestricted battlefield. Be careful!
• Tess' rules apply.
Concerning powers
○ No wings. But flying is permitted.
○ One power per sailor. Exceptions include if you come across something that gives you another temporary power. Temporary can vary depending on the context of the situation and your plot c:
○ Nothing to powerful, if it is a major part of your character, make sure they still have flaws!
○ Not everyone has to have powers. Remember, this can be kept secret! For all you know, can you trust your captian, much less fellow shipmates?
Requests
♥ Do not hesitate to try something new! Maybe you spot a island in the distance, and perhaps it's not actually an island!
♥ Throwing in little natural events such as whirlpools, storms, NPC ships is widely appreciated! These can be turned into functioning and playable ships/characters! Just let me know~
♥ The ocean is huge, do not expect to run into each other often.
♥ Don't forget mythical beasts! They're out there, but where? Ex. Sirens, ashrays, mermaids etc. Plus your own!
♥ Is there any special about the ship, others might not know?
♥ Don't worry about color schemes.
♪ Don't worry to much. If requested we can start you somewhere and pick you up from an island, foreign ship, or if you wish to be a Captain! Just let me know! You may also start on any vessel.
What's going on in the world?
The A.A. Azalea recently picked up a family of dogs, whom the Captain has grown bitter towards, along side seven pups. Alessa seems to have an upper hand to Vojak's bitterness, her power striking fear in him. He is still recovering from an earlier quarrel. Now the group has made their way into Serpents lair in search of gold. Vojak speaks wicked stories of Omar, a mischievous beast whom toys all in his path. Though Cynthia has seemed to found a smaller serpent by the name of Phil, who claims to be a "Keeper." A quick chat and she is returned. Now the group is heading deeper into the cavern world.